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path: root/starling/node-2d.scm
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* node-2d: Tiny reorganization of pick code.David Thompson2021-05-031-2/+2
* node-2d: Add color slot to <label>.David Thompson2021-04-221-2/+4
* node-2d: Fix vertical alignment of labels.David Thompson2021-04-161-1/+1
* node-2d: Fix bug in 9-patch auto-resizing.David Thompson2021-04-161-2/+2
* node-2d: Add predicate based filtering to pick method.David Thompson2021-04-161-12/+13
* node-2d: Fix exported class name.David Thompson2021-04-141-7/+19
* node-2d: Remove unnecessary initialize method.David Thompson2021-04-141-3/+0
* node-2d: Add <9-patch> class.David Thompson2021-04-141-0/+55
* node-2d: Improve sprite texture state management.David Thompson2021-04-141-5/+7
* node-2d: Add bounding boxes.David Thompson2021-04-141-26/+174
* node-2d: Reimplement some animation methods using new virtual slot accessors.David Thompson2021-04-141-17/+18
* node-2d: Remove pivot method.David Thompson2021-04-141-6/+0
* guix: Update chickadee to latest commit.David Thompson2021-04-141-1/+1
* node-2d: Add missing position-y accessor.David Thompson2021-04-141-1/+1
* node-2d: Add virtual slots for vector component access.David Thompson2021-04-051-5/+60
* Add watchable slots to <meta-node> metaclass.David Thompson2021-03-161-17/+13
* Update to latest chickadee commit.David Thompson2021-03-161-1/+1
* node-2d: Fix animated sprite setters.David Thompson2021-01-301-2/+2
* node-2d: Remove unnecessary initializer.David Thompson2021-01-301-5/+3
* node-2d: Rewrite sprite classes.David Thompson2021-01-301-37/+28
* Remove docstrings that aren't actually docstrings.David Thompson2021-01-291-1/+0
* Make asset access transparent and add reload handler method.David Thompson2021-01-291-11/+11
* Update to latest chickadee commit.David Thompson2021-01-261-2/+2
* node-2d: Add first-camera convenience method.David Thompson2020-12-161-0/+6
* node-2d: Improve teleporting a node that a camera is tracking.David Thompson2020-12-161-2/+17
* node-2d: Reduce matrix multiplication when camera is tracking a target.David Thompson2020-12-161-8/+8
* node-2d: Improve position interpolation logic.David Thompson2020-12-161-5/+3
* node-2d: Allow non-node-2d objects to live within a node-2d tree.David Thompson2020-12-161-1/+2
* node-2d: Stop using deprecated reader syntax for 2D vectors.David Thompson2020-12-161-6/+6
* node-2d: Fix camera target tracking.David Thompson2020-12-161-33/+21
* Use a more precise timer.David Thompson2020-12-151-2/+4
* Update to new chickadee and guile-sdl2.David Thompson2020-12-111-15/+22
* node-2d: Stop using framebuffers with canvases.David Thompson2020-10-061-91/+37
* Add system module to fix circular reference.David Thompson2020-10-041-3/+2
* Update chickadee to latest commit.David Thompson2020-10-031-10/+10
* node-2d: Use for-each-child instead of iterating children list directly.David Thompson2020-09-291-6/+6
* Migrate over changes from unfinished spring lisp game jam entry.David Thompson2020-09-261-2/+30
* Commit this old stuff that was hanging around.David Thompson2020-09-261-1/+1
* node-2d: Fix sprite batch rendering.David Thompson2019-07-181-2/+3
* node-2d: Add particles node.David Thompson2019-07-181-1/+19
* node-2d: Update copyright year.David Thompson2019-07-091-1/+1
* node-2d: Export scale procedure.David Thompson2019-07-091-0/+1
* node-2d: Add <animation> class.David Thompson2019-06-261-6/+13
* node-2d: Rename 'rect' method to 'source-rect'.David Thompson2019-06-261-6/+6
* Rename update*/render* to update-tree/render-tree.David Thompson2019-06-121-4/+4
* node-2d: sprite: Allow overriding texcoords and destination rectangle.David Thompson2019-06-111-3/+23
* node-2d: Respect desired viewport in <view-2d>.David Thompson2019-06-111-5/+24
* node-2d: Export local-matrix and world-matrix methods.David Thompson2019-05-231-0/+2
* node-2d: Rewrite sprite nodes.David Thompson2019-05-231-16/+72
* Add <scene-2d> convenience class.David Thompson2019-05-071-0/+10