blob: adc9c687869f41169e2e9770ffe1d96f8c45a658 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
;;; Copyright 2023 David Thompson
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
(define-module (super-bloom player)
#:use-module (catbird asset)
#:use-module (catbird node)
#:use-module (catbird node-2d)
#:use-module (chickadee audio)
#:use-module (chickadee data quadtree)
#:use-module (chickadee graphics particles)
#:use-module (chickadee graphics texture)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (oop goops)
#:use-module (super-bloom actor)
#:use-module (super-bloom common)
#:use-module (super-bloom dirt-ball)
#:use-module (super-bloom water)
#:export (%max-water
<player>
move-left?
move-right?
move-down?
move-up?
shoot?
invincible?
speed
stop-moving
spray-water))
(define %max-water 1)
(define-asset (player-tileset (file (scope-datadir "assets/images/player.png")))
(load-tileset file 32 32))
(define-class <player> (<actor>)
(move-left? #:accessor move-left? #:init-value #f #:watch? #t)
(move-right? #:accessor move-right? #:init-value #f #:watch? #t)
(move-down? #:accessor move-down? #:init-value #f)
(move-up? #:accessor move-up? #:init-value #f)
(shoot? #:accessor shoot? #:init-value #f #:watch? #t)
(last-shot #:accessor last-shot #:init-value 0)
(speed #:accessor speed #:init-value 3.0)
(lives #:accessor lives #:init-value 3)
(invincible? #:accessor invincible? #:init-value #f)
(water #:accessor water #:init-value 0)
(water-particles #:accessor water-particles #:init-keyword #:water-particles)
(trail-particles #:accessor trail-particles #:init-keyword #:trail-particles)
(hitbox #:getter hitbox #:init-form (make-rect -8.0 -8.0 16.0 16.0)))
(define-method (initialize (player <player>) initargs)
(next-method)
(attach-to player
(make <animated-sprite>
#:name 'sprite
#:atlas player-tileset
#:origin (vec2 16.0 16.0)
#:animations `((default . ,(make <animation>
#:frames #(0 1 2 3)
#:frame-duration 0.1))
(full . ,(make <animation>
#:frames #(4 5 6 7)
#:frame-duration 0.1)))))
(add-particle-emitter (particles (trail-particles player))
(make-particle-emitter (world-hitbox player) 2)))
(define-method (update-animation (player <player>))
(change-animation (& player sprite)
(if (= (water player) 0)
'default
'full)))
(define-method (stop-moving (player <player>))
(set! (move-left? player) #f)
(set! (move-right? player) #f)
(set! (move-up? player) #f)
(set! (move-down? player) #f))
(define-method (after-move (player <player>))
(let ((p (position player)))
(cond
((< (vec2-x p) 0.0)
(set-vec2-x! p 0.0))
((> (vec2-x p) %game-width:float)
(set-vec2-x! p %game-width:float)))
(cond
((< (vec2-y p) 0.0)
(set-vec2-y! p 0.0))
((> (vec2-y p) %game-height:float)
(set-vec2-y! p %game-height:float)))))
(define-method (update (player <player>) dt)
(let ((v (velocity player)))
(set-vec2! v
(+ (if (move-left? player) -1.0 0.0)
(if (move-right? player) 1.0 0.0))
(+ (if (move-down? player) -1.0 0.0)
(if (move-up? player) 1.0 0.0)))
(vec2-normalize! v)
(vec2-mult! v (speed player)))
(next-method))
(define-method (increment-water (player <player>) amount)
(set! (water player) (min (+ (water player) amount) %max-water))
(update-animation player))
(define-method (decrement-water (player <player>) amount)
(set! (water player) (max (- (water player) amount) 0))
(update-animation player))
(define-method (saturated? (player <player>))
(= (water player) %max-water))
(define-method (dry? (player <player>))
(= (water player) 0))
(define-method (on-collide (player <player>) (droplet <water>))
(unless (or (invincible? player) (saturated? player))
(increment-water player 1)
(absorb! droplet)
(audio-play (artifact absorb-sound))))
(define-method (on-collide (player <player>) (dirt-ball <dirt-ball>))
(hit player))
(define-method (on-collide (dirt-ball <dirt-ball>) (player <player>))
(on-collide player dirt-ball))
(define-method (spray-water (player <player>))
(unless (dry? player)
(decrement-water player 1)
(let ((p (position player))
(r (rect-inflate (world-hitbox player) 64.0 64.0)))
(add-particle-emitter (particles (water-particles player))
(make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 0.0 0.0)
200 2))
(quadtree-for-each
(quadtree player) r
(lambda (other)
(when (and (not (eq? other player))
(rect-intersects? r (world-hitbox other)))
(on-splash other))))
(audio-play (artifact spray-sound)))))
(define-method (hit (player <player>))
(unless (invincible? player)
;;(set! (lives player) (max (- (lives player) 1) 0))
(set! (water player) 0)
(set! (invincible? player) #t)
(audio-play (artifact explosion-sound))
(update-animation player)
;; (add-particle-emitter (particles (particles (parent player)))
;; (make-particle-emitter (world-hitbox player)
;; 10 5))
(run-script player
(blink player 5 (steps 5))
(set! (invincible? player) #f))))
|