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;;; Copyright 2023 David Thompson
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
(define-module (super-bloom common)
#:use-module (catbird asset)
#:use-module (catbird mixins)
#:use-module (catbird scene)
#:use-module (chickadee)
#:use-module (chickadee audio)
#:use-module (chickadee graphics text)
#:use-module (oop goops)
#:use-module (super-bloom config)
#:export (%default-width
%default-height
%game-width
%game-height
%game-width:float
%game-height:float
scope-datadir
monogram-font
explosion-sound
absorb-sound
watered-sound
spray-sound
random:float
steps
<game-scene>
water))
(define %default-width 640)
(define %default-height 480)
(define %game-width 320)
(define %game-height 240)
(define %game-width:float (exact->inexact %game-width))
(define %game-height:float (exact->inexact %game-height))
(define (scope-datadir file-name)
(let ((prefix (or (getenv "SUPERBLOOM_DATADIR") %datadir)))
(string-append prefix "/" file-name)))
(define-asset (monogram-font (file (scope-datadir "fonts/monogram_extended.ttf")))
(load-font file 12 #:smooth? #f))
(define-asset (explosion-sound (file (scope-datadir "audio/explosion.wav")))
(load-audio file))
(define-asset (absorb-sound (file (scope-datadir "audio/absorb.wav")))
(load-audio file))
(define-asset (watered-sound (file (scope-datadir "audio/watered.wav")))
(load-audio file))
(define-asset (spray-sound (file (scope-datadir "audio/spray.wav")))
(load-audio file))
(define (random:float n)
(* (random:uniform) n))
(define (steps n)
(* n (current-timestep)))
(define-class <game-scene> (<scene>))
(define-method (width (scene <game-scene>))
%game-width:float)
(define-method (height (scene <game-scene>))
%game-height:float)
(define-accessor water)
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