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(define-module (test-subject splash)
#:use-module (chickadee graphics color)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (oop goops)
#:use-module (starling kernel)
#:use-module (starling node)
#:use-module (starling node-2d)
#:use-module (starling scene)
#:use-module (test-subject assets)
#:use-module (test-subject common)
#:use-module (test-subject game)
#:export (launch-game))
(define-class <splash> (<scene-2d>))
(define-method (on-boot (splash <splash>))
(set-cameras! splash)
(attach-to splash
(make <sprite>
#:name 'background
#:texture lightness)
(make <label>
#:name 'label
#:font monogram-font
#:color black
#:align 'center
#:vertical-align 'center
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0)))))
(define-method (on-enter (splash <splash>))
(run-script splash
(set! (text (& splash label)) "Nonexistent Game Studio sheepishly presents")
(sleep 120)
(set! (text (& splash label)) "The Test Subject - A Spring Lisp Game Jam 2021 submission")
(sleep 120)
(tween 120 white black
(lambda (color)
(set! (tint (& splash background)) color))
#:interpolate color-lerp)
(replace-scene (current-kernel) (make <game>))))
(define (launch-game)
(boot-kernel (make <kernel>
#:window-config (make <window-config>
#:title "The Test Subject - Spring Lisp Game Jam 2021"
#:width %window-width
#:height %window-height))
(lambda () (make <splash>))))
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