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(define-module (game)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics font)
#:use-module (chickadee graphics texture)
#:use-module (chickadee graphics viewport)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (ice-9 match)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling gui)
#:use-module (starling kernel)
#:use-module (starling node)
#:use-module (starling node-2d)
#:use-module (starling scene)
#:duplicates (merge-generics)
#:export (launch-game))
;;;
;;; Constants
;;;
(define window-width 1280)
(define window-height 720)
(define game-width 640)
(define game-height 360)
(define player-display-name "")
;;;
;;; Assets
;;;
(define-asset dialog-box-texture (load-image "assets/images/dialog-box.png"))
(define-asset darkness (load-image "assets/images/darkness.png"))
(define-asset room-background (load-image "assets/images/room.png"))
(define-asset scanner-texture (load-image "assets/images/scanner.png"))
(define-asset monogram-font (load-font "assets/fonts/monogram_extended.ttf" 12))
(define-asset monogram-font-big (load-font "assets/fonts/monogram_extended.ttf" 24))
;;;
;;; Text Box
;;;
(define-class <text-box> (<widget>)
(text #:accessor text #:init-keyword #:text #:init-value "" #:watch? #t))
(define-method (on-change (text-box <text-box>) slot-name old new)
(case slot-name
((text)
(let ((l (& text-box text)))
(when l
(set! (text l) new))))
(else
(next-method))))
(define-method (apply-theme (text-box <text-box>))
(next-method)
(replace text-box
(make <label>
#:name 'text
#:rank 1
#:font (font text-box)
#:text (text text-box)
#:position (vec2 6.0
(- (height text-box)
(font-line-height
(asset-ref
(font text-box))))))))
;;;
;;; Device
;;;
;; An object you can interact with by clicking.
(define-class <device> (<margin-container>)
(texture #:accessor texture #:init-keyword #:texture
#:init-value null-texture #:watch? #t))
(define-method (on-change (device <device>) slot-name old new)
(case slot-name
((texture)
(let ((sprite (& device sprite)))
(when sprite
(set! (texture sprite) new))))
(else
(next-method))))
(define-method (apply-theme (device <device>))
(next-method)
(replace device
(make <sprite>
#:name 'sprite
#:texture (texture device))))
;;;
;;; Game
;;;
(define-theme gui-theme
(<widget> (font monogram-font))
(<button> (background dialog-box-texture)
(press-background dialog-box-texture))
(<text-box> (background dialog-box-texture)))
(define-class <game> (<gui-scene>)
(state #:accessor state #:init-value #f)
(friendship #:accessor friendship #:init-value 0)
(dialog-container #:accessor dialog-container)
(click-channel #:getter click-channel #:init-thunk make-channel))
(define-method (detach-all (game <game>))
(for-each detach (children game)))
(define-method (dialog (game <game>) name line)
(let ((old-state (state game))
(c (dialog-container game)))
(set! (state game) 'dialog)
(attach-to game c)
(set! (text (& c name-margin name)) name)
(set! (text (& c text-box)) line)
(channel-get (click-channel game))
(detach c)
(set! (state game) old-state)))
(define-method (intro (game <game>))
(set! (state game) 'intro)
(attach-to game
(make <sprite>
#:name 'intro-darkness
#:texture darkness))
(dialog game player-display-name "> ...")
(dialog game player-display-name "> Where am I?")
(dialog game player-display-name "> What is this place?")
(detach-all game)
(explore game))
(define-method (pin-entry (game <game>))
(let ((old-state (state game))
(pin-channel (make-channel)))
(define (margin widget)
(make <margin-container>
#:margin 1.0
#:children (list widget)))
(define (number-button n)
(margin
(make <button>
#:width 32.0
#:height 32.0
#:text (number->string n)
#:listeners
`((click . ,(lambda (widget button)
(if (eq? button 'left)
(begin
(input n)
#t)
#f)))))))
(define (input n)
(let ((pin (& game pin-pad display pin)))
(when (< (string-length (text pin)) 6)
(set! (text pin)
(string-append (text pin)
(number->string n))))))
(define (clear)
(set! (text (& game pin-pad display pin)) ""))
(define (submit)
(channel-put! pin-channel (text (& game pin-pad display pin))))
(set! (state game) 'pin-entry)
(parameterize ((current-theme gui-theme))
(attach-to game
;; Hack to block clicks on devices in the room.
(make <margin-container>
#:name 'blocker
#:rank 98
#:width game-width
#:height game-height
#:listeners
`((click . ,(lambda (widget button)
(pk 'hi)
#t))))
(make <vertical-container>
#:name 'pin-pad
#:rank 99
#:position (vec2 (- (/ game-width 2.0)
(/ (* 5.0 32.0) 2.0))
(- (/ game-height 2.0)
(/ (* 3.0 32.0) 2.0)))
#:children
(list (make <horizontal-container>
#:name 'display
#:children
(list (make <label>
#:name 'pin
#:font monogram-font-big
#:text "")))
(make <horizontal-container>
#:name 'numbers-1
#:children
(list (number-button 0)
(number-button 1)
(number-button 2)
(number-button 3)
(number-button 4)))
(make <horizontal-container>
#:name 'numbers-2
#:children
(list (number-button 5)
(number-button 6)
(number-button 7)
(number-button 8)
(number-button 9)))
(make <horizontal-container>
#:name 'submission
#:children
(list (margin
(make <button>
#:name 'submit
#:text "CLEAR"
#:width 64.0
#:height 32.0
#:listeners
`((click . ,(lambda (widget button)
(if (eq? button 'left)
(begin
(clear)
#t)
#f))))))
(margin
(make <button>
#:name 'submit
#:text "ENTER"
#:width 64.0
#:height 32.0
#:listeners
`((click . ,(lambda (widget button)
(if (eq? button 'left)
(begin
(submit)
#t)
#f))))))))))))
(let ((pin (channel-get pin-channel)))
(pk 'pin pin)
(detach (& game blocker) (& game pin-pad))
(set! (state game) old-state))))
(define-method (explore (game <game>))
(define (tint-all color)
(set! (tint (& game room-background)) color)
(set! (tint (& game scanner sprite)) color))
(define (fade-in)
(tween 60 black white tint-all
#:interpolate color-lerp))
(define (fade-out)
(tween 60 white black tint-all
#:interpolate color-lerp))
(define (end-game)
(run-script game
(fade-out)
(detach-all game)
(if (> (friendship game) 3)
(good-ending game)
(bad-ending-1 game))))
(attach-to game
(make <sprite>
#:name 'room-background
#:texture room-background)
(make <device>
#:name 'scanner
#:rank 1
#:texture scanner-texture
#:position (vec2 586.0 196.0)
#:listeners
`((click . ,(lambda (widget button)
(if (eq? button 'left)
(begin
(run-script game
(pin-entry game))
#t)
#f))))))
(fade-in))
(define-method (good-ending (game <game>))
(set! (state game) 'good-ending)
(attach-to game
(make <sprite>
#:name 'darkness
#:texture darkness)
(make <label>
#:name 'message
#:font monogram-font
#:text "this is the good ending. I am so proud of you. congratulations."
#:align 'center
#:vertical-align 'center
#:position (vec2 (/ game-width 2.0) (/ game-height 2.0)))))
(define-method (bad-ending-1 (game <game>))
(set! (state game) 'bad-ending-1)
(attach-to game
(make <sprite>
#:name 'darkness
#:texture darkness)
(make <label>
#:name 'message
#:font monogram-font
#:text "uh oh this is the bad ending. sorry, bucko."
#:align 'center
#:vertical-align 'center
#:position (vec2 (/ game-width 2.0) (/ game-height 2.0)))))
(define-method (on-boot (game <game>))
(set! (cameras game)
(list (make <camera-2d>
#:resolution (vec2 game-width game-height)
#:viewport (make-viewport 0 0 window-width window-height
#:clear-color black))))
;; Dialog nodes.
(parameterize ((current-theme gui-theme))
(set! (dialog-container game)
(make <vertical-container>
#:name 'dialog-container
#:rank 999
#:children
(list (make <margin-container>
#:name 'name-margin
#:margin 4.0
#:children
(list (make <label>
#:name 'name
#:font monogram-font)))
(make <text-box>
#:name 'text-box
#:width game-width
#:height 50.0)))))
(run-script game
(intro game)))
(define-method (on-mouse-release (game <game>) button x y)
(case (state game)
((dialog)
(when (eq? button 'left)
(channel-put! (click-channel game) #t)))
((good-ending bad-ending-1)
(when (eq? button 'left)
(detach-all game)
(run-script game
(intro game))))
(else
(next-method))))
(define (launch-game)
(boot-kernel (make <kernel>
#:window-config (make <window-config>
#:title "Spring Lisp Game Jam 2021"
#:width window-width
#:height window-height))
(lambda () (make <game>))))
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