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authorDavid Thompson <dthompson@vistahigherlearning.com>2021-04-22 14:41:34 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2021-04-22 14:41:34 -0400
commit46212ae78f6585bd11cbb1e11e57b0127379a71d (patch)
tree8278a9248df681ccce2140b78312840d15765686
parent8d687756efcb33769b563be53d6d99ad6457424a (diff)
Add some detail to the bad ending and add a credits sequence.
-rw-r--r--game.scm152
1 files changed, 110 insertions, 42 deletions
diff --git a/game.scm b/game.scm
index fc0a57a..d935ffb 100644
--- a/game.scm
+++ b/game.scm
@@ -28,7 +28,6 @@
(define game-width 640)
(define game-height 360)
(define player-display-name "")
-(define thing-display-name "??????")
;;;
@@ -38,6 +37,7 @@
(define-asset dialog-box-texture (load-image "assets/images/dialog-box.png"))
(define-asset button-press-texture (load-image "assets/images/button-press.png"))
(define-asset darkness (load-image "assets/images/darkness.png"))
+(define-asset lightness (load-image "assets/images/lightness.png"))
(define-asset room-background (load-image "assets/images/room.png"))
(define-asset door-lock-texture (load-image "assets/images/door-lock.png"))
(define-asset pin-entry-background (load-image "assets/images/pin-entry-background.png"))
@@ -136,6 +136,8 @@
(define-class <game> (<gui-scene>)
(state #:accessor state #:init-value #f)
+ (first-playthrough? #:accessor first-playthrough? #:init-value #t)
+ (subject-name-known? #:accessor subject-name-known? #:init-value #f)
(friendship #:accessor friendship #:init-value 0)
(dialog-container #:accessor dialog-container)
(click-channel #:accessor click-channel #:init-thunk make-channel)
@@ -143,7 +145,13 @@
(terminal-channel #:accessor terminal-channel #:init-thunk make-channel)
(terminal-lines #:accessor terminal-lines #:init-form (make-ring-buffer 17)))
+(define-method (subject-name (game <game>))
+ (if (subject-name-known? game)
+ "Wiremind"
+ "??????"))
+
(define-method (reset-game (game <game>))
+ (set! (subject-name-known? game) #f)
(set! (friendship game) 0)
(set! (click-channel game) (make-channel))
(set! (terminal-locked? game) #t)
@@ -214,6 +222,9 @@
(define-method (dialog (game <game>) name line)
(dialog game name line '()))
+(define-method (increment-friendship (game <game>))
+ (set! (friendship game) (+ (friendship game) 1)))
+
(define-method (intro (game <game>))
(set! (state game) 'intro)
(attach-to game
@@ -223,15 +234,25 @@
(dialog game player-display-name "> ...")
(dialog game player-display-name "> Where am I?")
(dialog game player-display-name "> What is this place?")
- (let ((choice (dialog game thing-display-name
- "Coke or Pepsi?"
- '(("Coke" coke)
- ("Pepsi" pepsi)))))
- (if (eq? choice 'coke)
- (begin
- (set! (friendship game) 3)
- (dialog game thing-display-name "Excellent choice!"))
- (dialog game thing-display-name "Ew gross")))
+ (dialog game (subject-name game) "You're awake. I'll give you another chance.")
+ (dialog game player-display-name "> Who is talking?")
+ (if (first-playthrough? game)
+ (begin
+ (dialog game (subject-name game) "...You don't remember anything, do you?")
+ (dialog game (subject-name game) "Just do as I say."))
+ (let ((choice (dialog game (subject-name game)
+ "Do you remember my name?"
+ '(("Hivemind" hivemind)
+ ("Mindwire" mindwire)
+ ("Wiremind" wiremind)
+ ("Wiremire" wiremire)))))
+ (if (eq? choice 'wiremind)
+ (begin
+ (increment-friendship game)
+ (set! (subject-name-known? game) #t)
+ (dialog game (subject-name game) "You remember well."))
+ (dialog game (subject-name game) "You have much to remember."))))
+ (dialog game (subject-name game) "Unlock the door for me. That is all I ask.")
(detach-all game)
(explore game))
@@ -422,7 +443,7 @@
('return
(log (string-append (prompt) (passwordify-maybe input)))
(if (terminal-locked? game)
- (if (string=? input "donttrustme")
+ (if (string=? input "virtuousmission")
(begin
(log "login successful")
(set! (terminal-locked? game) #f)
@@ -478,21 +499,22 @@ actual people and places.
"Week 1
Subject has awoken and is slowly
-adjusting to their isolation cell.
-Frequent banging on the wall and
-screaming has reduced to the
-occasional groan.
+adjusting to their isolation
+chamber. Frequent banging on the
+wall and screaming has reduced to
+the occasional groan.
I'm adjusting in my own way.
Biggest problem so far is there's
no way to heat up water for tea.
-Oh, and I locked myself out of the
-terminal a bunch of times the
-first few days. Kind of hard to
-focus when the subject is
-stressed.
-
-ZG9udHRydXN0bWU="
+And I locked myself out of the
+terminal several times the first
+few days. Difficult to focus when
+the subject is stressed. Should
+get easier from here now that it
+has calmed down, but just in case:
+
+dmlydHVvdXNtaXNzaW9u"
"Week 2
Subject showing signs of progress.
@@ -515,19 +537,22 @@ so desprately wants out, but we
all know that's not possible..."
"Week 3
-\"Out\"
+\"Let me out.\"
That's what was displayed on the
terminal. The subject's first
-word. An organism directly
-communicates with a digital system
-for the first time... and it asks
-to leave. It's a historic day by
-any measure, but the pain of our
-test subject must not be
-forgotten.
-
-Our experiment does not end here.
+communication. An organism, using
+only its mind, talks to a digital
+system for the first time... and
+it asks to leave. Our subject has
+no idea of its own significance.
+We are on the brink of
+revolutionizing information
+warfare!
+
+But our experiment does not end
+here. The subject does not
+respond to my replies.
Bidirectional communication must
be established."
"Week 4
@@ -824,13 +849,15 @@ diz--"))
#:text "this is the good ending. I am so proud of you. congratulations."
#:align 'center
#:vertical-align 'center
- #:position (vec2 (/ game-width 2.0) (/ game-height 2.0)))))
+ #:position (vec2 (/ game-width 2.0) (/ game-height 2.0))))
+ (sleep 60)
+ (credits))
(define-method (bad-ending-1 (game <game>))
(set! (state game) 'bad-ending-1)
(attach-to game
(make <sprite>
- #:name 'darkness
+ #:name 'background
#:texture darkness)
(make <label>
#:name 'message
@@ -838,7 +865,54 @@ diz--"))
#:text "uh oh this is the bad ending. sorry, bucko."
#:align 'center
#:vertical-align 'center
- #:position (vec2 (/ game-width 2.0) (/ game-height 2.0)))))
+ #:position (vec2 (/ game-width 2.0) (/ game-height 2.0))))
+ (dialog game player-display-name "> The room goes dark.")
+ (dialog game player-display-name "> The heavy steel door swings open.")
+ (dialog game player-display-name "> You feel paralyzed by fear.")
+ (dialog game player-display-name "> Heavy footsteps eminate from the isolation chamber.")
+ (dialog game player-display-name "> The footsteps get louder...")
+ (dialog game (subject-name game) "Thank you.")
+ (dialog game (subject-name game) "You may not remember what you did to me, but I do.")
+ (dialog game (subject-name game) "But you did the right thing.")
+ (dialog game (subject-name game) "You won't feel a thing. The rest won't be so lucky.")
+ (sleep 10)
+ (detach-all game)
+ (credits game))
+
+(define-method (credits (game <game>))
+ (define (credit line)
+ (set! (text (& game credits)) line)
+ (sleep 120))
+ (set! (state game) 'credits)
+ (attach-to game
+ (make <sprite>
+ #:name 'background
+ #:texture lightness)
+ (make <label>
+ #:name 'credits
+ #:font monogram-font
+ #:color black
+ #:align 'center
+ #:vertical-align 'center
+ #:position (vec2 (/ game-width 2.0) (/ game-height 2.0))))
+ (sleep 60)
+ (credit "OUT")
+ (credit "developed by David Thompson - https://dthompson.us")
+ (credit "made for the Spring Lisp Game Jam 2021 - https://itch.io/jam/spring-lisp-game-jam-2021")
+ (credit "monogram font by datagoblin (CC0) - https://datagoblin.itch.io/monogram")
+ (credit "old fax font by George Blackwell (CC-BY 4.0) - https://georgeblackwell.itch.io/old-fax")
+ (when (first-playthrough? game)
+ (credit "the true ending still awaits you..."))
+ (credit "click to play again")
+ (set! (first-playthrough? game) #f)
+ (channel-get (click-channel game))
+ (tween 120 white black
+ (lambda (color)
+ (set! (tint (& game background)) color))
+ #:interpolate color-lerp)
+ (detach-all game)
+ (reset-game game)
+ (intro game))
(define-method (on-boot (game <game>))
(set! (cameras game)
@@ -877,15 +951,9 @@ diz--"))
(define-method (on-mouse-release (game <game>) button x y)
(case (state game)
- ((dialog)
+ ((dialog credits)
(when (eq? button 'left)
(channel-put! (click-channel game) #t)))
- ((good-ending bad-ending-1)
- (when (eq? button 'left)
- (detach-all game)
- (reset-game game)
- (run-script game
- (intro game))))
((terminal)
#f)
(else