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;;; Sly
;;; Copyright (C) 2016 David Thompson <davet@gnu.org>
;;;
;;; This program is free software: you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

(define-module (sly cli)
  #:use-module (ice-9 format)
  #:use-module (srfi srfi-1)
  #:use-module (srfi srfi-37)
  #:use-module (sly config)
  #:use-module (sly game)
  #:use-module (sly input keyboard)
  #:use-module (sly repl)
  #:use-module (sly window)
  #:export (sly-main))

(define-syntax-rule (push! var x)
  (set! var (cons x var)))

(define (make-sly-module)
  (let ((module (make-fresh-user-module)))
    (module-use! module (resolve-interface '(sly)))
    module))

(define (directory? file-name)
  (and (file-exists? file-name)
       (eq? 'directory (stat:type (stat file-name)))))

(define (directory-excursion thunk)
  (let ((cwd (getcwd)))
    (dynamic-wind
      (const #t)
      thunk
      (lambda ()
        (chdir cwd)))))

(define (play-game directory develop?)
  (let ((abs-dir (canonicalize-path directory))
        (module (make-sly-module)))
    (set! %fresh-auto-compile #t)
    (set! %load-should-auto-compile #t)
    (push! %load-path abs-dir)
    (push! %load-compiled-path abs-dir)
    (add-hook! key-press-hook (lambda (key)
                                (when (eq? key 'escape)
                                  (stop-game-loop))))
    (add-hook! window-close-hook stop-game-loop)
    (directory-excursion
     (lambda ()
       (chdir directory)
       (init-window)
       (let ((game (save-module-excursion
                    (lambda ()
                      (set-current-module module)
                      (load (canonicalize-path "main.scm"))))))
         (when develop?
           (start-sly-repl))
         (with-window (game-window game)
           (run-game-loop (game-scene game))))))))

(define %default-options
  '((develop? #f)))

(define %options
  (list (option '(#\h "help") #f #f
                (lambda _
                  (show-help)
                  (exit 0)))
        (option '(#\V "version") #f #f
                (lambda _
                  (show-version)
                  (exit 0)))
        (option '(#\d "develop") #f #f
                (lambda (opt name arg result)
                  (alist-cons 'develop? #t result)))))

(define (show-help)
  (display "Usage: sly [OPTION]... GAME-DIRECTORY
Run the Sly game located in GAME-DIRECTORY.\n")
  (display "
  -v, --version          Display version information")
  (display "
  -d, --develop          Run in development mode")
  (newline))

(define (show-version)
  (format #t "sly ~a~%" %sly-version)
  (display "Copyright (C) 2016 the Sly authors
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.")
  (newline))

(define (sly-main args)
  (let* ((opts (args-fold args
                          %options
                          (lambda (opt name arg result)
                            (format #t "unrecognized option '~a'~%" name)
                            (exit 1))
                          (lambda (op result)
                            (let ((game-dir (assoc-ref result 'game-dir)))
                              (if game-dir
                                  (begin
                                    (format #t "extraneous operand '~a'~%" op)
                                    (exit 1))
                                  (alist-cons 'game-dir op result))))
                          '()))
         (game-dir (assoc-ref opts 'game-dir))
         (develop? (assoc-ref opts 'develop?)))
    (cond
   ((not game-dir)
    (display "error: no game directory specified\n")
    (exit 1))
   ((directory? game-dir)
    (format #t "loading game in '~a'~%" game-dir)
    (play-game game-dir develop?))
   (else
    (format #t "error: directory '~a' does not exist~%" game-dir)
    (exit 1)))))