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(use-modules (2d agenda)
(2d fps)
(2d color)
(2d font)
(2d game)
(2d mouse)
(2d signal)
(2d vector2)
(2d window))
(load "common.scm")
(define font (load-default-font 18))
(define label (make-label font "The quick brown fox jumped over the lazy dog."
(vector2 320 240) #:anchor 'center))
(define-signal fps-label
(signal-map (lambda (fps)
(let ((text (format #f "FPS: ~d" fps)))
(make-label font text (vector2 0 0))))
(signal-sample game-agenda 60 fps)))
(define-signal mouse-label
(signal-map (lambda (p)
(let ((text (format #f "Mouse: (~d, ~d)" (vx p) (vy p))))
(make-label font text (vector2 0 20))))
(signal-throttle game-agenda 5 mouse-position)))
(define-signal gc-counter (make-signal 0))
(define-signal gc-label
(signal-map (lambda (counter)
(let ((text (format #f "GCs: ~d" counter)))
(make-label font text (vector2 0 40))))
gc-counter))
(add-hook! after-gc-hook
(lambda ()
(schedule game-agenda
(lambda ()
(signal-set! gc-counter
(1+ (signal-ref gc-counter)))))))
(add-hook! draw-hook (lambda (dt alpha)
(draw-label label)
(draw-label (signal-ref fps-label))
(draw-label (signal-ref mouse-label))
(draw-label (signal-ref gc-label))))
(with-window (make-window #:title "Fonts")
(run-game-loop))
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