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(use-modules (2d agenda)
(2d coroutine)
(2d game)
(2d sprite)
(2d vector2))
(define (demo-sprite)
(load-sprite "images/ghost.png"
#:position (vector2 320 240)))
(define (start sprite)
;; Simple script that moves the sprite to a random location every
;; second.
(agenda-schedule
(colambda ()
(while #t
(set-sprite-position!
sprite
(vector2 (random (vx (game-resolution coroutines)))
(random (vy (game-resolution coroutines)))))
(wait 60)))))
(define-scene demo
#:title "Demo"
#:draw (lambda (sprite) (draw-sprite sprite))
#:events (append
(default-scene-events)
`((start . ,(lambda (sprite) (start sprite)))))
#:state (demo-sprite))
(define-game coroutines
#:title "Coroutines"
#:first-scene demo)
(run-game coroutines)
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