summaryrefslogtreecommitdiff
path: root/examples/animation.scm
blob: 873b2deb2e4b5da8d2e59b92473926e97d90adad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
;;; guile-2d
;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
;;;
;;; This program is free software: you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

(use-modules (2d animation)
             (2d game)
             (2d sprite)
             (2d tileset)
             (2d vector)
             (2d window))

(load "common.scm")

(define (make-demo-animation)
  "Load a texture, split it into 64x64 tiles, and build an animated
sprite out of it."
  (let* ((tiles (load-tileset "images/princess.png" 64 64))
         (frames (vector (tileset-ref tiles 19)
                         (tileset-ref tiles 20)
                         (tileset-ref tiles 21)
                         (tileset-ref tiles 22)
                         (tileset-ref tiles 23)
                         (tileset-ref tiles 24)
                         (tileset-ref tiles 25)
                         (tileset-ref tiles 26))))
    (make-animation frames 6 #t)))

(define sprite (make-sprite (make-demo-animation)
                            #:position #(320 240)))

(add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite)))

(with-window (make-window #:title "Animation")
  (start-game-loop))