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(use-modules (2d animation)
(2d game-loop)
(2d helpers)
(2d sprite)
(2d texture)
(2d vector)
(2d window))
(init-2d)
(define window-width 800)
(define window-height 600)
(define sprite #f)
(define (key-down key mod unicode)
(cond ((any-equal? key 'escape 'q)
(close-window)
(quit))))
;; Draw our sprite
(define (render)
(draw-sprite sprite))
;; Register callbacks.
(add-hook! on-render-hook (lambda () (render)))
(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
;; Open the window.
(open-window window-width window-height)
;; Load a texture, split it into 64x64 tiles, and build an animated
;; sprite out of it.
(let* ((tiles (split-texture (load-texture "images/princess.png") 64 64))
(frames (vector (vector-ref tiles 19)
(vector-ref tiles 20)
(vector-ref tiles 21)
(vector-ref tiles 22)
(vector-ref tiles 23)
(vector-ref tiles 24)
(vector-ref tiles 25)
(vector-ref tiles 26)))
(animation (make-animation frames 6 #t)))
(set! sprite (make-sprite animation
#:position (vector (/ window-width 2)
(/ window-height 2)))))
(run-game-loop)
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