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(use-modules (2d animation)
             (2d game)
             (2d sprite)
             (2d tileset)
             (2d vector2)
             (2d window))

(define (demo-animation)
  "Load a texture, split it into 64x64 tiles, and build an animated
sprite out of it."
  (let* ((tiles (load-tileset "images/princess.png" 64 64))
         (frames (vector (tileset-ref tiles 19)
                         (tileset-ref tiles 20)
                         (tileset-ref tiles 21)
                         (tileset-ref tiles 22)
                         (tileset-ref tiles 23)
                         (tileset-ref tiles 24)
                         (tileset-ref tiles 25)
                         (tileset-ref tiles 26))))
    (make-animation frames 6 #t)))

(define (demo-sprite)
  (make-sprite (demo-animation)
               #:position (vector2 320 240)))

(define-scene demo
  #:title  "Demo"
  #:draw   (lambda (sprite) (draw-sprite sprite))
  #:state  (demo-sprite))

(define-game animation
  #:title       "Animation"
  #:first-scene demo)

(run-game animation)