summaryrefslogtreecommitdiff
path: root/2d/window.scm
blob: de824d85a060c607f721962a06a75460cb8b4e88 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Window management.
;;
;;; Code:

(define-module (2d window)
  #:use-module (figl gl)
  #:use-module ((sdl sdl) #:prefix SDL:)
  #:export (open-window
            close-window
            window-title
            set-window-title!))

;; Initialize everything
(SDL:enable-unicode #t)
(SDL:init 'everything)

(define* (open-window width height #:optional #:key
                      (depth 24) (title "guile-2d") (resizable #f))
  "Creates the game window with the specified dimensions and
initializes OpenGL state."
  (let ((flags (if resizable '(opengl resizable) 'opengl)))
    ;; Open SDL window in OpenGL mode.
    (SDL:set-video-mode width height depth flags)
    (SDL:set-caption title)
    ;; Initialize OpenGL orthographic view
    (gl-viewport 0 0 width height)
    (set-gl-matrix-mode (matrix-mode projection))
    (gl-load-identity)
    (gl-ortho 0 width 0 height -1 1)
    (set-gl-matrix-mode (matrix-mode modelview))
    (gl-load-identity)
    ;; Enable texturing and alpha blending
    (gl-enable (enable-cap texture-2d))
    (gl-enable (enable-cap blend))
    (set-gl-blend-function (blending-factor-src src-alpha)
                           (blending-factor-dest one-minus-src-alpha))))

(define (close-window)
  "Closes the game window and cleans up. This procedure is typically
called just before calling (quit)."
  (SDL:quit))

(define (window-title)
  "Returns the window title string."
  (SDL:get-caption))

(define (set-window-title! title)
  "Sets the window title string"
  (SDL:set-caption title))