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;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Window management.
;;
;;; Code:

(define-module (2d window)
  #:use-module (figl gl)
  #:use-module ((sdl sdl) #:prefix SDL:)
  #:export (init-2d
            open-window
            close-window
            window-title
            set-window-title!))

(define (init-2d)
  "Initializes guile-2d. This procedure must be called before using
the rest of the framework."
  (SDL:init 'everything)
  ;; Enable unicode key events
  (SDL:enable-unicode #t))

(define* (open-window width height #:optional #:key (depth 24) (title "guile-2d"))
  "Creates the game window with the specified dimensions and
initializes OpenGL state."
  ;; Open SDL window in OpenGL mode.
  (SDL:set-video-mode width height depth 'opengl)
  (SDL:set-caption title)
  ;; Initialize OpenGL orthographic view
  (gl-viewport 0 0 width height)
  (set-gl-matrix-mode (matrix-mode projection))
  (gl-load-identity)
  (gl-ortho 0 width height 0 -1 1)
  (set-gl-matrix-mode (matrix-mode modelview))
  (gl-load-identity)
  ;; Enable texturing and alpha blending
  (gl-enable (enable-cap texture-2d))
  (gl-enable (enable-cap blend))
  (set-gl-blend-function (blending-factor-src src-alpha)
                         (blending-factor-dest one-minus-src-alpha)))

(define (close-window)
  "Closes the game window and cleans up. This procedure is typically
called just before calling (quit)."
  (SDL:quit))

(define (window-title)
  "Returns the window title string."
  (SDL:get-caption))

(define (set-window-title! title)
  "Sets the window title string"
  (SDL:set-caption title))