blob: e3584d3c3da8747f29c5c81affd00f7c3c3087f9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
;;; guile-2d
;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
;;;
;;; This program is free software: you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; Rects are axis-aligned bounding boxes that can be used for
;; performing simple collision detection.
;;
;;; Code:
(define-module (2d rect)
#:use-module (srfi srfi-9)
#:use-module (2d vector2)
#:export (<rect>
make-rect
null-rect
rect?
rect-x
rect-y
rect-left
rect-right
rect-top
rect-bottom
rect-position
rect-top-left
rect-top-right
rect-bottom-left
rect-bottom-right
rect-center-x
rect-center-y
rect-center
rect-half-width
rect-half-height
rect-width
rect-height
rect-size
rect-move
rect-inflate
rect-union
rect-clip
rect-within?
rect-intersects?
rect-contains?))
;;;
;;; Rectangles
;;;
;; The rect API is very similar to the Pygame rect API, but rects are
;; immutable.
(define-record-type <rect>
(%make-rect x y width height)
rect?
(x rect-x)
(y rect-y)
(width rect-width)
(height rect-height))
(define make-rect
(case-lambda
((x y width height)
(%make-rect x y width height))
((position size)
(%make-rect (vx position) (vy position)
(vx size) (vy size)))))
(define null-rect (make-rect 0 0 0 0))
(define (rect-right rect)
(+ (rect-x rect) (rect-width rect)))
(define rect-left rect-x)
(define rect-top rect-y)
(define (rect-bottom rect)
(+ (rect-y rect) (rect-height rect)))
(define (rect-position rect)
"Return the top-left corner of RECT as a vector2."
(vector2 (rect-x rect)
(rect-y rect)))
(define rect-top-left rect-position)
(define (rect-top-right rect)
(vector2 (rect-right rect)
(rect-top rect)))
(define (rect-bottom-left rect)
(vector2 (rect-left rect)
(rect-bottom rect)))
(define (rect-bottom-right rect)
(vector2 (rect-right rect)
(rect-bottom rect)))
(define (rect-center-x rect)
(+ (rect-x rect) (rect-half-width rect)))
(define (rect-center-y rect)
(+ (rect-y rect) (rect-half-height rect)))
(define (rect-center rect)
(vector2 (rect-center-x rect)
(rect-center-y rect)))
(define (rect-half-width rect)
(/ (rect-width rect) 2))
(define (rect-half-height rect)
(/ (rect-height rect) 2))
(define (rect-size rect)
"Return the size of RECT as a vector2."
(vector2 (rect-width rect)
(rect-height rect)))
(define (%rect-move rect x y)
"Move RECT by the offset X, Y."
(make-rect (+ (rect-x rect) x)
(+ (rect-y rect) y)
(rect-width rect)
(rect-height rect)))
(define rect-move
(case-lambda
"Create a new rectangle by moving RECT by the given
offset. rect-move accepts a vector2 or x and y coordinates as separate
arguments."
((rect v)
(%rect-move rect (vx v) (vy v)))
((rect x y)
(%rect-move rect x y))))
(define (%rect-inflate rect width height)
"Grows the rect by the given amount. The rect stays centered around
its current center."
(make-rect (+ (rect-x rect) (/ width 2))
(+ (rect-y rect) (/ height 2))
(+ (rect-width rect) width)
(+ (rect-height rect) height)))
(define rect-inflate
(case-lambda
"Create a new rectangle by growing RECT by the given amount
without changing the center point. rect-inflate accepts a vector2 or x
and y coordinates as separate arguments."
((rect v)
(%rect-inflate rect (vx v) (vy v)))
((rect x y)
(%rect-inflate rect x y))))
(define (rect-union rect1 rect2)
"Return a rect that covers the area of RECT1 and RECT2."
(let ((x1 (min (rect-left rect1) (rect-left rect2)))
(x2 (max (rect-right rect1) (rect-right rect2)))
(y1 (min (rect-top rect1) (rect-top rect2)))
(y2 (max (rect-bottom rect1) (rect-bottom rect2))))
(make-rect x1 y1 (- x2 x1) (- y2 y1))))
(define (rect-clip rect1 rect2)
"Return the overlapping region of RECT1 and RECT2. If the rects do
not overlap, a rect of size 0 is returned."
(let ((x1 (max (rect-left rect1) (rect-left rect2)))
(x2 (min (rect-right rect1) (rect-right rect2)))
(y1 (max (rect-top rect1) (rect-top rect2)))
(y2 (min (rect-bottom rect1) (rect-bottom rect2))))
(make-rect x1 y1 (max (- x2 x1) 0) (max (- y2 y1) 0))))
(define (rect-within? rect1 rect2)
"Return #t if RECT2 is completely within RECT1."
(and (>= (rect-left rect2) (rect-left rect1))
(<= (rect-right rect2) (rect-right rect1))
(>= (rect-top rect2) (rect-top rect1))
(<= (rect-bottom rect2) (rect-bottom rect1))))
(define (rect-intersects? rect1 rect2)
"Return #t if RECT2 overlaps RECT1."
(and (< (rect-left rect1) (rect-right rect2))
(> (rect-right rect1) (rect-left rect2))
(< (rect-top rect1) (rect-bottom rect2))
(> (rect-bottom rect1) (rect-top rect2))))
(define (%rect-contains? rect x y)
(and (>= x (rect-left rect))
(<= x (rect-right rect))
(>= y (rect-top rect))
(<= y (rect-bottom rect))))
(define rect-contains?
(case-lambda
"Return #t if the given point is within RECT."
((rect v)
(%rect-contains? rect (vx v) (vy v)))
((rect x y)
(%rect-contains? rect x y))))
|