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;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; Actions are composable procedures that perform an operation over a
;; period of game time.
;;
;;; Code:
(define-module (2d actions)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-1)
#:use-module (2d agenda)
#:use-module (2d coroutine)
#:export (<action>
make-action
action?
null-action
null-action?
action-duration
action-proc
perform-action
schedule-action
action-cons
action-list
action-parallel
action-repeat
idle
lerp))
;;;
;;; Action Procedures
;;;
;; Actions encapsulate a procedure that performs an action and the
;; duration of the action in game ticks.
(define-record-type <action>
(%make-action proc duration)
action?
(duration action-duration)
(proc action-proc))
(define (make-action proc duration)
"Returns a new action object. Throws an error if duration is 0."
(if (zero? duration)
(throw 'action-duration-zero)
(%make-action proc duration)))
(define (step-action action t)
"Run action proc with given delta t"
((action-proc action) t))
(define (perform-action action)
"Perform the given action."
(let ((duration (action-duration action)))
(define (step time)
(if (= duration time)
(step-action action 1)
(begin
(step-action action (/ time duration))
(wait)
(step (1+ time)))))
(step 1)))
(define (schedule-action action)
"Schedules a coroutine to run the given action."
(agenda-schedule (colambda () (perform-action action))))
(define (action-cons a1 a2)
"Returns an action that performs a1 first, followed by a2."
(define (real-cons)
(let* ((duration (+ (action-duration a1) (action-duration a2)))
(t1 (/ (action-duration a1) duration))
(t2 (/ (action-duration a2) duration)))
(make-action
(lambda (t)
(if (> t t1)
(step-action a2 (/ (- t t1) t2))
(step-action a1 (/ t t1))))
duration)))
;; a2 can be #f, if this is the last action-cons of an action-list.
(if a2 (real-cons) a1))
(define (action-list . actions)
"Returns an action that executes actions in sequence."
(if (null? actions)
#f
(action-cons (car actions) (apply action-list (cdr actions)))))
(define (action-parallel . actions)
"Perform the given actions in parallel."
(let ((max-duration (reduce max 0 (map action-duration actions))))
;; Add idle action to each action to fill the time
;; difference between the action's duration and the
;; max action duration.
(define (fill-action action)
(if (= (action-duration action) max-duration)
action
(action-cons action (idle (- max-duration (action-duration action))))))
(let ((filled-actions (map fill-action actions)))
(make-action
(lambda (t)
(for-each (lambda (a) (step-action a t)) filled-actions))
max-duration))))
(define (action-repeat n action)
"Repeat an action n times."
(apply action-list (make-list n action)))
;;;
;;; Simple Actions
;;;
(define (idle duration)
"Do nothing."
(make-action (lambda (t) #t) duration))
(define (lerp proc start end duration)
"Linearly interpolate a number from start to end. Calls proc with the
interpolated value every frame."
(let ((delta (- end start)))
(make-action
(lambda (t)
(if (= t 1)
(proc end)
(proc (+ start (* delta t)))))
duration)))
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