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Functional reactive game engine for Guile - failed experiment
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transform.scm
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Age
Files
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*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-256
/
+0
*
math: Move quaternion module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
transform: Use GSL for much faster matrix multiplication.
David Thompson
2014-11-07
1
-11
/
+12
*
transform: Add transform-position procedure.
David Thompson
2014-10-26
1
-0
/
+9
*
transform: Add build-transform procedure.
David Thompson
2014-10-23
1
-0
/
+9
*
Move rotate procedure to transform module.
David Thompson
2014-10-23
1
-1
/
+19
*
Export vector record type identifiers for destructuring via 'match'.
David Thompson
2014-10-02
1
-30
/
+20
*
Rewrite vector math module.
David Thompson
2014-10-01
1
-38
/
+45
*
transform: Use pattern matching in translate and scale procedures.
David Thompson
2014-08-26
1
-33
/
+23
*
Add look-at procedure.
David Thompson
2014-08-25
1
-1
/
+13
*
Simplify perspective-projection implementation.
David Thompson
2014-08-25
1
-20
/
+5
*
Fix transform* procedure.
David Thompson
2014-08-25
1
-17
/
+10
*
Reduce allocation in transform*.
David Thompson
2014-07-05
1
-11
/
+20
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-0
/
+233