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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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sly
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render
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texture.scm
Commit message (
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Author
Age
Files
Lines
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
Use a single foreign object guardian.
David Thompson
2016-02-15
1
-11
/
+9
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-31
/
+42
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-9
/
+1
*
render: texture: Add texture-null? procedure.
David Thompson
2015-06-06
1
-0
/
+5
*
render: texture: Ensure 2D textures are enabled when applying texture.
David Thompson
2015-03-11
1
-1
/
+3
*
render: texture: Add null-texture.
David Thompson
2015-03-08
1
-0
/
+3
*
render: texture: Export texture-parent.
David Thompson
2015-01-19
1
-0
/
+1
*
render: texture: Reverse top/bottom in anchor-texture.
David Thompson
2014-11-30
1
-6
/
+6
*
render: texture: Factorize bytevector to texture conversion.
David Thompson
2014-11-30
1
-17
/
+18
*
render: texture: Remove unneeded protection from texture guardian.
David Thompson
2014-11-30
1
-4
/
+1
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move texture module to sly/render directory.
David Thompson
2014-11-07
1
-0
/
+246