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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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sly
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render
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sprite.scm
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Author
Age
Files
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*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-22
/
+32
*
render: Remove shader argument from sprite and label constructors.
David Thompson
2015-03-09
1
-11
/
+5
*
render: mesh: Rewrite constructors and expose vertex buffers.
David Thompson
2015-01-26
1
-11
/
+11
*
render: sprite: Remove make-animated-sprite.
David Thompson
2014-12-06
1
-23
/
+1
*
render: sprite: Floor anchor coordinates to prevent fuzzy images.
David Thompson
2014-12-06
1
-2
/
+2
*
render: sprite: Alias make-sprite to sprite.
David Thompson
2014-11-30
1
-2
/
+3
*
render: sprite: Turn off depth test by default.
David Thompson
2014-11-30
1
-1
/
+2
*
render: Rename vertex-array to mesh.
David Thompson
2014-11-29
1
-20
/
+19
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move mesh module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move shader module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
1
-0
/
+105