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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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sly
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render
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shader.scm
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Author
Age
Files
Lines
*
render: Use separate model, view, and projection matrices.
David Thompson
2016-04-25
1
-2
/
+4
*
Use a single foreign object guardian.
David Thompson
2016-02-15
1
-14
/
+14
*
render: shader: Rename <shader-program> to <shader>.
David Thompson
2015-11-15
1
-143
/
+121
*
render: shader: Remove 'attributes' field.
David Thompson
2015-11-14
1
-32
/
+26
*
config: Fix data directory.
David Thompson
2015-11-12
1
-4
/
+2
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-41
/
+38
*
Optimize matrix operations.
David Thompson
2015-08-25
1
-3
/
+1
*
render: Bypass texture rendering when a model uses the null texture.
David Thompson
2015-06-06
1
-1
/
+1
*
render: shader: Add null-shader-program.
David Thompson
2015-03-11
1
-1
/
+3
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move shader module to sly/render directory.
David Thompson
2014-11-07
1
-0
/
+395