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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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sly
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render
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camera.scm
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Author
Age
Files
Lines
*
render: Use separate model, view, and projection matrices.
David Thompson
2016-04-25
1
-6
/
+9
*
render: camera: Add 3d-camera procedure.
David Thompson
2015-11-09
1
-1
/
+12
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-84
/
+43
*
render: Add <scene> record type.
David Thompson
2015-06-06
1
-4
/
+12
*
render: camera: Add null-viewport.
David Thompson
2015-06-06
1
-0
/
+3
*
render: camera: Fix orthographic camera such that the y-axis points up.
David Thompson
2014-11-30
1
-1
/
+1
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move rect module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
Rename (sly helpers) module to (sly utils).
David Thompson
2014-11-07
1
-1
/
+1
*
viewport: Memoize clear-buffer-mask.
David Thompson
2014-10-28
1
-9
/
+12
*
viewport: Define standard clear flags.
David Thompson
2014-10-28
1
-2
/
+4
*
camera: Rewrite module.
David Thompson
2014-10-26
1
-0
/
+106