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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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sly
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game.scm
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Author
Age
Files
Lines
*
agenda: Rename procedures.
David Thompson
2014-12-13
1
-1
/
+1
*
Remove unneeded (sly camera) imports.
David Thompson
2014-10-28
1
-1
/
+0
*
game: Decouple the scene graph from the game loop.
David Thompson
2014-10-25
1
-18
/
+9
*
Rewrite vector math module.
David Thompson
2014-10-01
1
-1
/
+1
*
scene: Remove messy interpolation/caching for now.
David Thompson
2014-09-30
1
-4
/
+0
*
scene: Decouple cameras from the scene they render.
David Thompson
2014-09-29
1
-10
/
+9
*
game: Accept one camera object as well as a list in start-game-loop.
David Thompson
2014-09-01
1
-14
/
+20
*
Run draw-hook each time a frame is drawn.
David Thompson
2014-08-25
1
-0
/
+1
*
Render using scenes and cameras.
David Thompson
2014-08-25
1
-2
/
+12
*
Deference one signal instead of two.
David Thompson
2014-08-25
1
-3
/
+3
*
Add error handling hook to game loop.
David Thompson
2014-07-05
1
-7
/
+47
*
Remove global variables for controlling tick rate.
David Thompson
2014-07-03
1
-57
/
+62
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-0
/
+109