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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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examples
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mines
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Author
Age
Files
Lines
*
math: Rewrite vector math library to use packed f64 bytevectors.
David Thompson
2016-02-27
1
-2
/
+3
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
1
-58
/
+75
*
examples: mines: Add missing tileset.
David Thompson
2016-01-10
1
-0
/
+0
*
Update examples to use sprite batch.
David Thompson
2016-01-01
1
-68
/
+55
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-1
/
+1
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-43
/
+43
*
Rename start-game-loop to run-game-loop.
David Thompson
2015-06-10
1
-1
/
+1
*
Update examples to use new interfaces.
David Thompson
2015-06-06
1
-42
/
+42
*
examples: Use null-model.
David Thompson
2015-04-05
1
-8
/
+5
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
1
-12
/
+12
*
examples: Clean up minesweeper demo.
David Thompson
2015-03-10
1
-27
/
+46
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
1
-12
/
+11
*
mines: Disable clicking on tiles when you lose.
Christopher Allan Webber
2015-01-10
1
-1
/
+2
*
examples: Recolor some sprites.
David Thompson
2014-12-06
2
-0
/
+0
*
examples: Add minesweeper clone.
David Thompson
2014-12-06
15
-0
/
+400