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* math: Rewrite vector math library to use packed f64 bytevectors.David Thompson2016-02-271-2/+3
* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-101-58/+75
* examples: mines: Add missing tileset.David Thompson2016-01-101-0/+0
* Update examples to use sprite batch.David Thompson2016-01-011-68/+55
* Upgrade to SDL2!David Thompson2015-12-221-1/+1
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-43/+43
* Rename start-game-loop to run-game-loop.David Thompson2015-06-101-1/+1
* Update examples to use new interfaces.David Thompson2015-06-061-42/+42
* examples: Use null-model.David Thompson2015-04-051-8/+5
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-051-12/+12
* examples: Clean up minesweeper demo.David Thompson2015-03-101-27/+46
* render: Merge <group> into <model>.David Thompson2015-03-091-12/+11
* mines: Disable clicking on tiles when you lose.Christopher Allan Webber2015-01-101-1/+2
* examples: Recolor some sprites.David Thompson2014-12-062-0/+0
* examples: Add minesweeper clone.David Thompson2014-12-0615-0/+400