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Functional reactive game engine for Guile - failed experiment
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path:
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examples
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coroutine.scm
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Author
Age
Files
Lines
*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
1
-6
/
+6
*
Make sprites immutable.
David Thompson
2014-05-07
1
-8
/
+14
*
Add current-agenda parameter.
David Thompson
2014-05-04
1
-2
/
+2
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-1
/
+1
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-0
/
+17
*
Add new coroutine macro.
David Thompson
2014-02-06
1
-11
/
+9
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
1
-3
/
+3
*
Fix coroutine example to actually use coroutines.
David Thompson
2014-01-13
1
-7
/
+11
*
Update some of the example programs to use the new API.
David Thompson
2014-01-10
1
-27
/
+23
*
Update examples.
David Thompson
2013-11-04
1
-1
/
+0
*
Update examples to use new scene/stage system.
David Thompson
2013-11-03
1
-12
/
+11
*
Update coroutine demo.
David Thompson
2013-10-23
1
-15
/
+17
*
Fix broken examples due to a renamed image file. :(
David Thompson
2013-10-02
1
-1
/
+1
*
Update the rest of the examples to use the new declarative game stuff.
David Thompson
2013-09-06
1
-38
/
+31
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-5
/
+6
*
Update examples.
David Thompson
2013-08-15
1
-10
/
+8
*
Update examples.
David Thompson
2013-07-28
1
-2
/
+2
*
Update examples.
David Thompson
2013-07-22
1
-6
/
+1
*
Update examples to reflect changes in keyboard events.
David Thompson
2013-07-21
1
-3
/
+1
*
Use init-2d in all examples.
David Thompson
2013-07-17
1
-0
/
+2
*
Update coroutine example.
David Thompson
2013-07-17
1
-5
/
+7
*
Add coroutine example.
David Thompson
2013-07-15
1
-0
/
+46