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path: root/examples/coroutine.scm
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* examples: Delete coroutine example.David Thompson2014-11-301-56/+0
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
* render: Move texture module to sly/render directory.David Thompson2014-11-071-1/+1
* Rename guile-2d to Sly!David Thompson2014-06-281-8/+8
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-6/+6
* Make sprites immutable.David Thompson2014-05-071-8/+14
* Add current-agenda parameter.David Thompson2014-05-041-2/+2
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
* Add new coroutine macro.David Thompson2014-02-061-11/+9
* Remove dynamic scoping of agendas.David Thompson2014-02-061-3/+3
* Fix coroutine example to actually use coroutines.David Thompson2014-01-131-7/+11
* Update some of the example programs to use the new API.David Thompson2014-01-101-27/+23
* Update examples.David Thompson2013-11-041-1/+0
* Update examples to use new scene/stage system.David Thompson2013-11-031-12/+11
* Update coroutine demo.David Thompson2013-10-231-15/+17
* Fix broken examples due to a renamed image file. :(David Thompson2013-10-021-1/+1
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-38/+31
* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+6
* Update examples.David Thompson2013-08-151-10/+8
* Update examples.David Thompson2013-07-281-2/+2
* Update examples.David Thompson2013-07-221-6/+1
* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
* Use init-2d in all examples.David Thompson2013-07-171-0/+2
* Update coroutine example.David Thompson2013-07-171-5/+7
* Add coroutine example.David Thompson2013-07-151-0/+46