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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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examples
/
common.scm
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Author
Age
Files
Lines
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
1
-3
/
+1
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-1
/
+1
*
Add composite (sly) module.
David Thompson
2015-06-14
1
-8
/
+3
*
examples: Update a few example programs.
David Thompson
2014-11-30
1
-1
/
+0
*
input: Move keyboard module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
Use a single default shader for all meshes.
David Thompson
2014-08-25
1
-1
/
+0
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-10
/
+10
*
Add current-agenda parameter.
David Thompson
2014-05-04
1
-4
/
+4
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-2
/
+2
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
1
-0
/
+3
*
Don't open window upon importing the (2d window) module.
David Thompson
2014-03-29
1
-0
/
+1
*
Don't start the REPL server upon importing (2d repl).
David Thompson
2014-03-10
1
-0
/
+2
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-0
/
+17
*
Integrate cooperative REPL server.
David Thompson
2014-03-08
1
-4
/
+2
*
Add missing example module.
David Thompson
2014-02-17
1
-0
/
+1
*
Update font example.
David Thompson
2014-02-17
1
-2
/
+1
*
Print FPS to stdout in examples.
David Thompson
2014-02-15
1
-1
/
+9
*
Close example programs when window is closed.
David Thompson
2014-01-26
1
-0
/
+4
*
Update some of the example programs to use the new API.
David Thompson
2014-01-10
1
-0
/
+8