| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
This commit is massive and crazy and I'm not going to do the usual GNU
ChangeLog thing because it's just too much. Let's just be happy that
the port is completed!
|
|
|
|
|
|
|
|
|
|
|
| |
Warning: This is a huge commit.
I completely gutted the old scene graph and replaced it with a somewhat
monadic rendering combinator module instead. The interface remains
purely functional, but replaces the <model> data type with procedures in
the rendering monad instead. This opens the door for
rendering *anything*, not just meshes. Now I can implement particle
systems and other non-static things.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The implementation is a bit cleaner, and it's a stepping stone towards
render combinators.
* sly/render/context.scm: Delete.
* sly/render.scm: New file.
* Makefile.am (SOURCES): Add it. Remove context.scm.
* sly/game.scm (run-game-loop): Use new <graphics> type.
* sly/render/model.scm (draw-model): Likewise.
* sly/render/scene.scm (draw-scene): Likewise.
* examples/2048/2048.scm: Remove (sly render context) import.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* doc/api/init.texi: s/start-game-loop/run-game-loop/
* examples/2048/2048.scm: Likewise.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* sandbox.in: Likewise.
* sly/game.scm: Likewise.
|
| |
|
|
|
|
|
| |
* examples/2048/2048.scm: Use null-model
* examples/mines/mines.scm: Likewise.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* sly/render/model.scm (paint, blend, group, group*, move, place): Renamed.
(model-paint, model-blend, model-group, list->model, model-move,
model-place): New procedures.
* README.org (Example): s/move/model-move/
* examples/2048/2048.scm: Update example.
* examples/mines/mines.scm: Likewise.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* sly/render/model.scm (<model>): Add 'transform' and 'children' fields.
(model-transform, model-children): New accessors.
(make-model): Add 'transform' and 'children' keyword arguments.
(set-transform-identity!): New procedure.
(draw-model): Recursively draw model and all children.
(model-paint, model-blend): Renamed.
(paint, blend, group, group*, move, place): New procedures.
* sly/render/group.scm: Delete.
* Makefile.am (SOURCES): Remove it.
* examples/2048/2048.scm: Update example.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* README.org (Example): Update sample code.
|
|
|
|
|
|
| |
* examples/2048/2048: Delete.
* examples/2048/2048.scm: New file.
* examples/Makefile.am (examples_DATA): Add new file. Remove old one.
|
|
|
|
|
|
|
| |
* examples/2048/2048: Update.
* examples/animation.scm: Likewise.
* examples/common.scm: Likewise.
* examples/simple.scm: Likewise.
|
|
|
|
| |
* examples/2048/2048: Use new group/model procedures.
|
|
|
|
| |
* examples/2048/2048: Update to use new Sly API.
|
|
|
|
| |
* examples/2048/2048: Update.
|
|
|
|
| |
* examples/2048/2048: Add local variable setting for compile-command.
|
|
|
|
|
| |
* AUTHORS: New file.
* examples/2048/2048: Add copyright info for Jordan Russel.
|
|
|
|
|
|
| |
* examples/2048/2048 (board-win?): Check the board passed in, not a new one.
(board-insert): Simplify.
(replace-at): New procedure.
|
|
|
|
| |
Massive find/replace job.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
|
|
|