Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | render: Use separate model, view, and projection matrices. | David Thompson | 2016-04-25 | 1 | -2/+4 |
* | render: Bypass texture rendering when a model uses the null texture. | David Thompson | 2015-06-06 | 1 | -0/+5 |
* | data: Distribute logos in release tarballs. | David Thompson | 2014-12-11 | 1 | -0/+5 |
* | data: Add SVG logo. | David Thompson | 2014-12-11 | 2 | -0/+472 |
* | Fix 'make distcheck'. | David Thompson | 2014-12-07 | 1 | -2/+2 |
* | shader: Add color uniform to default fragment shader. | David Thompson | 2014-09-06 | 1 | -1/+2 |
* | Update shader files in Makefile. | David Thompson | 2014-08-25 | 1 | -4/+2 |
* | Use a single default shader for all meshes. | David Thompson | 2014-08-25 | 6 | -57/+19 |
* | Add sly mascot in ASCII art form. | David Thompson | 2014-08-12 | 1 | -0/+23 |
* | Rewrite font module. | David Thompson | 2014-02-16 | 3 | -1/+26 |
* | Use GLSL shaders for sprites. | David Thompson | 2014-02-16 | 3 | -0/+39 |
* | Add a convenient default font. | David Thompson | 2014-02-11 | 3 | -0/+4 |