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* render: Use separate model, view, and projection matrices.David Thompson2016-04-251-2/+4
| | | | | | | | | | | | | | | * sly/render.scm: Replace 'model-view' procedures with separate 'model' and 'view' procedures. (<graphics>)[model-view]: Delete field. [model, view]: New fields. * sly/render/camera.scm (with-camera): Use separate model/view matrices. * sly/render/shader.scm (%default-shader): Specify model, view, and projection uniforms. * sly/render/sprite-batch.scm (sprite-batch-flush!): Use new model, view, and projection uniforms. * data/shaders/default-vertex.glsl (model, view, projection): New uniforms. (mvp): Delete.
* Use a single default shader for all meshes.David Thompson2014-08-251-0/+11
* data/shaders/default-fragment.glsl: New file. * data/shaders/default-vertex.glsl: New file. * data/shaders/font-fragment.glsl: Delete. * data/shaders/font-vertex.glsl: Delete. * data/shaders/sprite-fragment.glsl: Delete. * data/shaders/sprite-vertex.glsl: Delete. * examples/common.scm: Remove call to enable-sprites. * sly/font.scm (font-shader): Delete. (enable-fonts): Remove shader loading. (make-label): Use default shader. * sly/shape.scm (make-cube): Make texture and shader optional keyword arguments. * sly/sprite.scm (sprite-shader, enable-sprites): Delete. (make-sprite): Make shader an optional keyword argument.