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authorDavid Thompson <dthompson2@worcester.edu>2014-08-16 22:08:13 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-08-25 19:33:07 -0400
commit39fdda4aaba16990ac271b880059ebeb0d747b43 (patch)
tree5190bd82d764237dc6371c41cec469550dccd237 /data/shaders/default-vertex.glsl
parent2f27f5c49a61d0d891b2d2f045915a89365762ae (diff)
Use a single default shader for all meshes.
* data/shaders/default-fragment.glsl: New file. * data/shaders/default-vertex.glsl: New file. * data/shaders/font-fragment.glsl: Delete. * data/shaders/font-vertex.glsl: Delete. * data/shaders/sprite-fragment.glsl: Delete. * data/shaders/sprite-vertex.glsl: Delete. * examples/common.scm: Remove call to enable-sprites. * sly/font.scm (font-shader): Delete. (enable-fonts): Remove shader loading. (make-label): Use default shader. * sly/shape.scm (make-cube): Make texture and shader optional keyword arguments. * sly/sprite.scm (sprite-shader, enable-sprites): Delete. (make-sprite): Make shader an optional keyword argument.
Diffstat (limited to 'data/shaders/default-vertex.glsl')
-rw-r--r--data/shaders/default-vertex.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/data/shaders/default-vertex.glsl b/data/shaders/default-vertex.glsl
new file mode 100644
index 0000000..11f389f
--- /dev/null
+++ b/data/shaders/default-vertex.glsl
@@ -0,0 +1,11 @@
+#version 130
+
+in vec3 position;
+in vec2 tex;
+out vec2 frag_tex;
+uniform mat4 mvp;
+
+void main(void) {
+ frag_tex = tex;
+ gl_Position = mvp * vec4(position.xyz, 1.0);
+}