summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
...
* Simplify rect-intersects? procedure.David Thompson2013-10-161-8/+4
|
* Add error handling to ftgl-create-texture-font.David Thompson2013-10-111-2/+6
|
* Merge pull request #11 from mrtrop/masterDavid Thompson2013-10-101-2/+2
|\ | | | | Fixed README examples using old vector module
| * Fixed README examples using old vector modulemrtrop2013-10-091-2/+2
|/
* Add some TODO tasks for 0.2.David Thompson2013-10-071-1/+4
|
* Move wait procedure into agenda module.David Thompson2013-10-062-10/+10
|
* Note that one needs at least version 3.14 of freeimage.David Thompson2013-10-021-1/+2
|
* Mark 0.1 release as done.David Thompson2013-10-021-1/+4
| | | | | Probably should have done this before releasing 0.1, but I was in a rush.
* Fix broken examples due to a renamed image file. :(David Thompson2013-10-023-3/+3
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Change an example graphic and add credits.David Thompson2013-09-276-1/+11
|
* Update TODO list.David Thompson2013-09-241-1/+1
|
* Build docs when make is run.David Thompson2013-09-243-1/+27
|
* Fix doc errors.David Thompson2013-09-246-12/+19
|
* Fix misnamed menu option.David Thompson2013-09-241-1/+1
|
* Fix some punctuation.David Thompson2013-09-241-1/+1
|
* Fix typo.David Thompson2013-09-241-5/+5
|
* Ignore files generated by makeinfo.David Thompson2013-09-241-0/+13
|
* Rough draft of manual.David Thompson2013-09-2419-3/+1127
|
* Add manual skeleton.David Thompson2013-09-233-0/+587
|
* Update TODO list.David Thompson2013-09-231-2/+2
|
* Add new instructions for installing FIGL.David Thompson2013-09-231-8/+18
|
* Add additional SDL dependency to INSTALL file.David Thompson2013-09-231-1/+1
|
* Clean up docstrings for sprite module.David Thompson2013-09-182-14/+30
|
* Clean up docstrings for texture module.David Thompson2013-09-181-2/+10
|
* Clean up docstrings for game-loop module.David Thompson2013-09-151-10/+12
|
* Clean up docstrings for vector2 module.David Thompson2013-09-151-13/+13
|
* Clean up docstrings for tileset module.David Thompson2013-09-151-7/+9
|
* Clean up docstrings for rect module.David Thompson2013-09-151-6/+6
|
* Clean up docstrings for observer module.David Thompson2013-09-151-4/+4
|
* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
|
* Clean up docstrings for math module.David Thompson2013-09-151-6/+6
|
* Clean up docstrings for helpers module.David Thompson2013-09-151-4/+3
|
* Clean up docstrings in font module.David Thompson2013-09-151-2/+5
|
* Clean up docstrings in coroutine module.David Thompson2013-09-151-2/+2
|
* Clean up docstrings in color module.David Thompson2013-09-151-6/+9
|
* Clean up docstrings for audio module.David Thompson2013-09-151-3/+3
|
* Clean up docstrings for animation module.David Thompson2013-09-151-9/+9
|
* Clean up docstrings for agenda module.David Thompson2013-09-151-31/+30
|
* Clean up docstrings for actions module.David Thompson2013-09-151-11/+15
|
* Add screencast task to 0.1 release.David Thompson2013-09-151-0/+1
|
* Rename scene draw and update procedures.David Thompson2013-09-153-10/+10
| | | | They were inconsistent with the rest of the API.
* Add a new task for 0.1 release.David Thompson2013-09-151-0/+1
|
* Update TODO list.David Thompson2013-09-151-1/+1
|
* Animate sprites during game updates instead of on render.David Thompson2013-09-151-2/+26
| | | | | Frame rate is independent of the update rate, so the old way didn't make sense.
* Add agenda-schedule-interval procedure.David Thompson2013-09-151-1/+14
|
* Clean up parameters referring to old type name.David Thompson2013-09-151-28/+27
|
* Add the playing flag back to animator objects.David Thompson2013-09-151-15/+13
|
* Change animation API.David Thompson2013-09-152-80/+89
| | | | | | | | This should have been broken into more commits, but here we are: Rename <animation-state> to <animator>. Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes.
* I guess that wasn't a real bug?David Thompson2013-09-141-1/+0
|
* Switch back to a simpler method for FPS calculation.David Thompson2013-09-141-39/+21
|