| Commit message (Collapse) | Author | Age | Files | Lines |
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* sly/scene.scm (%scene-node-mesh, scene-node-mesh): Delete.
(make-scene-node): Remove mesh parameter.
(update-scene-node): Skip over mesh nodes.
(draw-scene-node): Draw mesh nodes.
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* sly/sprite.scm (make-animated-sprite): New procedure.
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* sly/helpers.scm (forever): New macro.
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* sly/signal.scm (yield): New variable.
(signal-generator): New macro.
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* data/Makefile.am (shaders_DATA): Remove old shaders and add new ones.
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* examples/scene-graph.scm: New file.
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* sly/shape.scm (make-cube): Fix texture vertices.
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* sly/mesh.scm (draw-mesh): Use the public uniform-set!
* sly/shader.scm: Export uniform-set!
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* data/shaders/default-fragment.glsl: New file.
* data/shaders/default-vertex.glsl: New file.
* data/shaders/font-fragment.glsl: Delete.
* data/shaders/font-vertex.glsl: Delete.
* data/shaders/sprite-fragment.glsl: Delete.
* data/shaders/sprite-vertex.glsl: Delete.
* examples/common.scm: Remove call to enable-sprites.
* sly/font.scm (font-shader): Delete.
(enable-fonts): Remove shader loading.
(make-label): Use default shader.
* sly/shape.scm (make-cube): Make texture and shader optional keyword
arguments.
* sly/sprite.scm (sprite-shader, enable-sprites): Delete.
(make-sprite): Make shader an optional keyword argument.
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* sly/shader.scm (load-default-shader): New procedure.
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* sly/mesh.scm (draw-mesh): Don't bind texture if there isn't one.
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* Makefile.am (SOURCES): Add it.
* sly/shape.scm: New file.
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* sly/primitives.scm: Delete it.
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* sly/font.scm (make-label): Return mesh.
(label?, label-font, label-text, label-position, label-color,
draw-label): Delete.
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* sly/sprite.scm: Rewrite.
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* sly/math.scm (half): New procedure.
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* sly/game.scm (start-game-loop): Add cameras parameter.
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* Makefile.am (SOURCES): Add it.
* sly/scene.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/camera.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/mesh.scm: New file.
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* sly/transform.scm (look-at): New procedure.
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* sly/vector.scm (normalize): Preserve dimensionality in the case where
magnitude is 0.
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* sly/math.scm (cotan): New procedure.
* sly/transform.scm (perspective-projection): Simplify.
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* sly/transform.scm (transform*): Perform matrix multiplication correctly.
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* sly/wrappres/gl.scm (gl-scissor): New procedure.
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* sly/window.scm (open-window): Enable GL scissor test.
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* sly/helpers.scm: Remove (sly game) import.
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* 2d/shader.scm (uniform-location, attribute-location): Accept a string
instead of a symbol.
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* 2d/window.scm: Reset SDL video mode when video-resize is triggered.
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* 2d/window.scm (open-window): Enable cull-face and depth-test.
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* 2d/game.scm (draw): Use window-size instead of window-width and
window-height.
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* 2d/wrappers/gl.scm (glGenVertexArrays, glBindVertexArray): New
procedures.
(with-gl-client-state): New macro.
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* 2d/texture.scm (with-texture): New macro.
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* sly/signal.scm (signal-let, signal-let*): New macros.
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* sly/signal.scm (signal-sample): Fix memory leak.
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* README.org ("Community"): Add it.
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* AUTHORS: Add Christopher Allan Webber.
* data/mascot.txt: New file.
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* examples/2048/2048: Add local variable setting for compile-command.
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* sly/math.scm (linear-scale): Tweak docstring.
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* sly/joystick.scm (joystick-num-axes, joystick-num-buttons,
axis-value-raw, make-directional-signal-raw, axis-scale, axis-value,
make-directional-signal): Add punctuation.
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* sly/joystick.scm: New file.
* examples/joystick.scm: New file.
* Makefile.am (SOURCES): Add sly/joystick.scm.
* TODO.org (Input): Mark as 'done'.
* sly/math.scm (linear-scale): New procedure.
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* TODO.org ("0.1 Release"): Rewrite.
("0.2 Release"): Remove.
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* sly/signal.scm (signal-count): Add start and step parameters.
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* sly/signal.scm (signal-constant, signal-tap): Fix docstrings.
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* sly/signal.scm (signal-switch): New procedure.
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* sly/repl.scm (start-sly-repl): Add error handling.
(resume-game-loop): New procedure.
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* sly/game.scm (after-game-loop-error-hook): New variable
(display-game-loop-error): New procedure.
(start-game-loop): Add error handling.
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* sly/agenda.scm (%schedule): Return unspecified.
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* sly/transform.scm (transform*): Use a single array to accumulate
result.
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