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author | David Thompson <dthompson2@worcester.edu> | 2014-08-15 22:48:37 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-08-25 19:33:07 -0400 |
commit | 111ca8c745ec56b38184a971500c1b00b98858bf (patch) | |
tree | 1226eded45145c4fefb4d73d0dd068d716006a63 | |
parent | 40e772e9e493190ff3ba41440653782d8f17e5a0 (diff) |
Convert sprite to mesh.
* sly/sprite.scm: Rewrite.
-rw-r--r-- | sly/sprite.scm | 165 |
1 files changed, 23 insertions, 142 deletions
diff --git a/sly/sprite.scm b/sly/sprite.scm index c8e0fe4..9427373 100644 --- a/sly/sprite.scm +++ b/sly/sprite.scm @@ -29,36 +29,13 @@ #:use-module (gl) #:use-module (gl contrib packed-struct) #:use-module ((sdl sdl) #:prefix SDL:) - #:use-module (sly agenda) - #:use-module (sly animation) - #:use-module (sly color) #:use-module (sly config) - #:use-module (sly helpers) #:use-module (sly math) + #:use-module (sly mesh) #:use-module (sly shader) - #:use-module (sly signal) #:use-module (sly texture) - #:use-module (sly vector) - #:use-module (sly window) - #:use-module (sly wrappers gl) #:export (enable-sprites - make-sprite - sprite? - animated-sprite? - sprite-drawable - sprite-position - sprite-scale - sprite-rotation - sprite-color - sprite-anchor - set-sprite-drawable - set-sprite-position - set-sprite-scale - set-sprite-rotation - set-sprite-color - set-sprite-anchor - load-sprite - draw-sprite)) + make-sprite)) ;;; ;;; Sprites @@ -74,120 +51,24 @@ (string-append %pkgdatadir "/shaders/sprite-fragment.glsl")))) -;; The <sprite> type represents a drawable object (texture, -;; texture-region, animation, etc.) with a given position, scale, -;; rotation, and color. -(define-immutable-record-type <sprite> - (%make-sprite drawable position scale rotation color anchor vertices animator) - sprite? - (drawable sprite-drawable set-sprite-drawable) - (position %sprite-position set-sprite-position) - (scale %sprite-scale set-sprite-scale) - (rotation %sprite-rotation set-sprite-rotation) - (color %sprite-color set-sprite-color) - (anchor sprite-anchor set-sprite-anchor) - (vertices sprite-vertices) - (animator sprite-animator)) - -(define sprite-position (compose signal-ref-maybe %sprite-position)) -(define sprite-scale (compose signal-ref-maybe %sprite-scale)) -(define sprite-rotation (compose signal-ref-maybe %sprite-rotation)) -(define sprite-color (compose signal-ref-maybe %sprite-color)) - -(define (update-sprite-vertices! sprite) - (let ((texture (sprite-texture sprite))) - (pack-texture-vertices (sprite-vertices sprite) - 0 - (texture-width texture) - (texture-height texture) - (texture-s1 texture) - (texture-t1 texture) - (texture-s2 texture) - (texture-t2 texture)))) - -(define* (make-sprite drawable #:optional #:key - (position #(0 0)) (scale #(1 1)) - (rotation 0) (color white) (anchor 'center)) - "Create a new sprite object. DRAWABLE is either a texture or -animation object. All keyword arguments are optional. POSITION is a -vector with a default of (0, 0). SCALE is a vector that describes how -much DRAWABLE should be strected on the x and y axes, with a default -of 1x scale. ROTATION is an angle in degrees with a default of 0. -COLOR is a color object with a default of white. ANCHOR is either a -vector that represents the center point of the sprite, or 'center -which will place the anchor at the center of DRAWABLE. Sprites are -centered by default." - (let* ((vertices (make-packed-array texture-vertex 4)) - (animator (if (animation? drawable) - (make-animator drawable) - #f)) - (anchor (anchor-texture (drawable-texture drawable animator) anchor)) - (sprite (%make-sprite drawable position scale rotation color - anchor vertices animator))) - (update-sprite-vertices! sprite) - sprite)) - -(define* (load-sprite filename #:optional #:key - (position #(0 0)) (scale #(1 1)) - (rotation 0) (color white) (anchor 'center)) - "Load a sprite from the file at FILENAME. See make-sprite for -optional keyword arguments." - (make-sprite (load-texture filename) - #:position position - #:scale scale - #:rotation rotation - #:color color - #:anchor anchor)) - -(define (animated-sprite? sprite) - "Return #t if SPRITE has an animation as its drawable object." - (animation? (sprite-drawable sprite))) - -(define (drawable-texture drawable animator) - (cond ((texture? drawable) - drawable) - ((animation? drawable) - (animator-texture animator)))) - -(define (sprite-texture sprite) - "Return the texture for the SPRITE's drawable object." - (let ((drawable (sprite-drawable sprite))) - (drawable-texture (sprite-drawable sprite) - (sprite-animator sprite)))) - -(define (update-sprite-animator! sprite) - (animator-update! (sprite-animator sprite)) - (update-sprite-vertices! sprite)) - -(define (draw-sprite sprite) - "Render SPRITE to the screen. A sprite batch will be used if one is -currently bound." - (register-animated-sprite-maybe sprite) - (with-shader-program sprite-shader - (uniforms ((position (sprite-position sprite)) - (anchor (sprite-anchor sprite)) - (scale (sprite-scale sprite)) - (rotation (sprite-rotation sprite)) - (color (sprite-color sprite)) - (projection (signal-ref window-projection))) - (draw-texture-vertices (sprite-texture sprite) - (sprite-vertices sprite) - 1)))) - -;; A hash table for all of the animated sprites that have been drawn -;; since the last game update. It is cleared after every agenda tick. -(define animated-sprites (make-hash-table)) - -(define (register-animated-sprite-maybe sprite) - (when (animated-sprite? sprite) - (hash-set! animated-sprites sprite sprite))) - -(define (update-animated-sprites!) - "Update all animators for sprites that have been drawn this frame." - (hash-for-each (lambda (key val) - (update-sprite-animator! val)) - animated-sprites) - (hash-clear! animated-sprites)) - -;; Update animated sprites upon every update. -(schedule-each update-animated-sprites!) +(define (make-sprite texture shader) + (let* ((half-width (half (texture-width texture))) + (half-height (half (texture-height texture))) + (s1 (texture-s1 texture)) + (t1 (texture-t1 texture)) + (s2 (texture-s2 texture)) + (t2 (texture-t2 texture))) + (make-mesh + #:shader shader + #:texture texture + #:indices #(0 3 2 0 2 1) + #:data `(("position" ,(vector + (vector (- half-width) (- half-height) 0) + (vector half-width (- half-height) 0) + (vector half-width half-height 0) + (vector (- half-width) half-height 0))) + ("tex" ,(vector + (vector s1 t1) + (vector s2 t1) + (vector s2 t2) + (vector s1 t2))))))) |