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* Update TODO list.David Thompson2013-09-151-1/+1
* Animate sprites during game updates instead of on render.David Thompson2013-09-151-2/+26
* Add agenda-schedule-interval procedure.David Thompson2013-09-151-1/+14
* Clean up parameters referring to old type name.David Thompson2013-09-151-28/+27
* Add the playing flag back to animator objects.David Thompson2013-09-151-15/+13
* Change animation API.David Thompson2013-09-152-80/+89
* I guess that wasn't a real bug?David Thompson2013-09-141-1/+0
* Switch back to a simpler method for FPS calculation.David Thompson2013-09-141-39/+21
* Start debugging the "spiral of death" issue.David Thompson2013-09-131-25/+33
* Update TODO list.David Thompson2013-09-131-4/+2
* Add sample/music volume control.David Thompson2013-09-131-2/+22
* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
* Add audio module.David Thompson2013-09-111-0/+80
* Fix another typo.David Thompson2013-09-091-1/+17
* Clarify what the GNU build system is.David Thompson2013-09-091-1/+1
* Require Guile 2.0.9.David Thompson2013-09-092-2/+5
* Fix typo.David Thompson2013-09-091-1/+1
* Improve the INSTALL doc.David Thompson2013-09-091-4/+14
* Add more vector-friendly procedures to the rect module.David Thompson2013-09-081-5/+49
* Export current-fps from game module.David Thompson2013-09-081-1/+2
* Update TODO list.David Thompson2013-09-061-2/+2
* Add comment.David Thompson2013-09-061-0/+2
* Add example that shows off multiple scenes.David Thompson2013-09-061-0/+55
* Create a scene stack interface.David Thompson2013-09-062-22/+59
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-066-194/+141
* Add the beginnings of game scene management.David Thompson2013-09-061-2/+13
* Create copies of the default events alist for safety.David Thompson2013-09-061-2/+5
* Update TODO list.David Thompson2013-09-061-6/+32
* Update README with new minimal example.David Thompson2013-09-061-38/+21
* Update simple example.David Thompson2013-09-061-19/+9
* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
* Prevent circular dependency by moving core game data structures to another mo...David Thompson2013-09-063-27/+145
* Create observer module.David Thompson2013-09-061-0/+82
* Update simple demo to use a game object.David Thompson2013-09-061-1/+1
* Add a *running* flag to the game loop.David Thompson2013-09-063-43/+47
* Change window module API.David Thompson2013-09-061-19/+10
* Create (2d game) module.David Thompson2013-09-061-0/+66
* Revert "Add missing wrappers for glGenTextures and glDeleteTextures."David Thompson2013-09-051-23/+1
* Add missing wrappers for glGenTextures and glDeleteTextures.David Thompson2013-09-051-1/+23
* Update mvars module.David Thompson2013-09-042-89/+88
* Add freeimage installation instructions.David Thompson2013-09-041-0/+10
* Add more information to README.David Thompson2013-09-041-11/+27
* Add a couple of lines to the installation guide.David Thompson2013-09-041-0/+2
* Add installation guide.David Thompson2013-09-041-0/+88
* Update TODO list.David Thompson2013-09-021-0/+11
* Add some documentation.David Thompson2013-09-022-2/+8
* Pass along the *repl-stack* fluid so that nested REPLs work right.David Thompson2013-09-022-3/+7
* Move both mvars into the repl module.David Thompson2013-09-022-32/+9
* Remove frame-sleep and add run-repl.David Thompson2013-09-021-8/+7
* Add license info mvars module to give Mark Weaver proper credit.David Thompson2013-09-021-0/+21