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* Update examples.David Thompson2013-07-225-24/+17
* Split sprite module into 3 modules.David Thompson2013-07-223-251/+327
* Update TODO.David Thompson2013-07-211-1/+1
* Add support for colors in a sprite batch.David Thompson2013-07-211-9/+16
* Use sprite color when rendering without a batch.David Thompson2013-07-211-6/+10
* rgba->gl-color now returns a vector instead of a list.David Thompson2013-07-211-5/+5
* Update TODO.David Thompson2013-07-211-4/+27
* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
* Update simple demo.David Thompson2013-07-211-2/+6
* Add additional SDL event handlers.David Thompson2013-07-211-1/+26
* Update README.David Thompson2013-07-211-3/+2
* Update examples to reflect changes in keyboard events.David Thompson2013-07-215-15/+6
* Remove event-keycode and event-keymods.David Thompson2013-07-211-12/+4
* Remove input module now that guile-sdl changed their keysym enumeration.David Thompson2013-07-211-288/+0
* Update sprite module to reflect changes in figl API.David Thompson2013-07-211-6/+7
* Create gl module.David Thompson2013-07-211-0/+96
* Update to guile-sdl 0.5.0 API.David Thompson2013-07-212-9/+9
* Update dependency information in README.David Thompson2013-07-211-1/+10
* Fix typos and elaborate on coroutine example.David Thompson2013-07-191-8/+18
* Change animation-state type to be immutable.David Thompson2013-07-181-20/+27
* Update TODO.David Thompson2013-07-171-3/+1
* Add animation example.David Thompson2013-07-172-0/+46
* Create animation type.David Thompson2013-07-171-25/+122
* Mark task as complete in TODO.David Thompson2013-07-171-1/+1
* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
* Add rgba->gl-color procedure.David Thompson2013-07-171-1/+15
* Update TODO.David Thompson2013-07-171-4/+16
* Add window-title and set-window-title! procedures.David Thompson2013-07-171-1/+11
* Fix README formatting.David Thompson2013-07-171-5/+5
* Add short feature explanations and sample code to the README.David Thompson2013-07-171-37/+131
* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
* Use init-2d in all examples.David Thompson2013-07-174-0/+7
* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
* Update coroutine example.David Thompson2013-07-171-5/+7
* Add improved coroutine macros.David Thompson2013-07-171-22/+32
* Add coroutine example.David Thompson2013-07-151-0/+46
* Add coroutine module for cooperative multi-tasking.David Thompson2013-07-151-0/+73
* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
* Fix example code in README.David Thompson2013-07-061-2/+3
* Update TODO.David Thompson2013-07-061-2/+2
* Update example code in README.David Thompson2013-07-061-4/+2
* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
* Add support for sprites that use texture regions and automatic drawing to a b...David Thompson2013-07-061-32/+104
* Update TODO list.David Thompson2013-07-062-11/+19
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-062-14/+6
* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12