diff options
author | David Thompson <dthompson2@worcester.edu> | 2016-02-27 13:19:46 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-02-27 13:19:46 -0500 |
commit | 462e6e38841dab4cb37fd6ebf8f15e2c01e3d36a (patch) | |
tree | 83b4322bb8d41adb5edcab06ffff1e2a2cda1416 | |
parent | 926b0add46486c1a77e8b41c7da2affad67bbe33 (diff) |
doc: Remove unused signals.texi file.
* doc/api/signals.texi: Delete.
-rw-r--r-- | doc/api/signals.texi | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/doc/api/signals.texi b/doc/api/signals.texi deleted file mode 100644 index f2773d2..0000000 --- a/doc/api/signals.texi +++ /dev/null @@ -1,225 +0,0 @@ -@node Signals -@section Signals - -Game state is a function of time. The player's score, the current -stage, an enemy's hit points, etc. all change in response to events -that happen at discrete points in time. Typically, this means that a -number of callback procedures are registered to respond to events -which mutate the relevant data structures. However, this approach, -while simple and effective, comes at the price of readability, -reproducibility, and expression. Instead of explicitly mutating data -and entering ``callback hell,'' Sly abstracts and formalizes the -process using a functional reactive programming style. - -In Sly, time-varying values are called ``signals'', and they are -defined in a declarative and functional manner. Rather than -describing the process of mutation procedurally, one describes the -relationships between signals instead. The result is a ``signal -graph'', a directed acyclic graph of event responses. - -@example -(define-signal position - (signal-fold v+ (vector2 320 240) - (signal-map (lambda (v) (v* v 4)) - (signal-sample 1 key-arrows)))) -@end example - -This signal describes a relationship between the arrow keys on the -keyboard and the position of the player. @code{signal-sample} is used -to trigger a signal update upon every game tick that provides the -current state of the arrow keys. @code{key-arrows} is a 2D vector -that maps to the current state of the arrow keys, allowing for 8 -directional movement. This vector is then scaled 4x to make the -player move faster. Finally, the scaled vector is added to the -previous player position via @code{signal-fold}. The player's -position is at (320, 240) initially. As you can see, there are no -callbacks and explicit mutation needed, and the position seems to -magically change with the passage of time and pushing of the arrow -keys. - -@deffn {Scheme Procedure} signal? @var{obj} -Return @code{#t} if @var{obj} is a signal. -@end deffn - -@deffn {Scheme Procedure} make-signal @var{value} -Wrap @var{value} in a signal. -@end deffn - -@deffn {Scheme Syntax} define-signal @var{name} @var{value} -Create a top-level signal variable called @var{name}. If the variable -already exists and refers to a signal then its outputs will be spliced -into the new signal. If the given value is not a signal then it will -be put into one via @code{make-signal}. - -@code{define-signal} is particularly useful when working at the REPL. -A top-level signal variable defined by @code{define-signal} can be -redefined at runtime, and the signals that depended on the old signal -will continue to work with the new signal. -@end deffn - -@deffn {Scheme Procedure} signal-ref @var{signal} -Return the value stored within @var{signal}. -@end deffn - -@deffn {Scheme Procedure} signal-ref-maybe object -Return the value stored within @var{object} if @var{object} is a -signal. Otherwise, return @var{object}. -@end deffn - -@deffn {Scheme Syntax} signal-let ((@var{var} @var{signal}) @dots{}) @var{body} @dots{} -Evaluate @var{body} in the context of the local bindings defined by -the two-element lists @code{((var signal) @dots{})}. -@code{signal-let} works like regular @code{let}, except that it -derefences @var{signal} before binding to @var{var}. -@end deffn - -@deffn {Scheme Syntax} signal-let* ((@var{var} @var{signal}) @dots{}) @var{body} @dots{} -Similar to @code{signal-let}, but the variable bindings are performed -sequentially. This means that all initialization expressions are -allowed to use the variables defined to the their left in the binding -list. -@end deffn - -@deffn {Scheme Procedure} signal-set! signal-box value -Change the contents of @var{signal} to @var{value}. This procedure -should almost never be used, except to bootstrap a root node of a -signal graph. -@end deffn - -@deffn {Scheme Procedure} hook->signal @var{hook} @var{init} @var{proc} -Create a new signal whose initial value is @var{init} and whose future -values are calculated by applying @var{proc} to the arguments passed -when @var{hook} is run. -@end deffn - -@deffn {Scheme Procedure} signal-merge @var{signal1} @var{signal2} . @var{rest} -Create a new signal whose value is the that of the most recently -updated signal in @var{signal1}, @var{signal2}, etc. The initial -value is that of @var{signal1}. -@end deffn - -@deffn {Scheme Procedure} signal-zip . @var{signals} -Create a new signal whose value is a list of the values stored in -@var{signals}. -@end deffn - -@deffn {Scheme Procedure} signal-map @var{proc} @var{signal} . @var{rest} -Create a new signal that applies @var{proc} to the values of -@var{SIGNAL}. More than one input signal may be specified, in which -case @var{proc} must accept as many arguments as there are input -signals. -@end deffn - -@deffn {Scheme Procedure} signal-sample-on @var{value-signal} @var{sample-signal} -Create a new signal that takes on the value of @var{value-signal} -whenever @var{sample-signal} receives a new value. -@end deffn - -@deffn {Scheme Procedure} signal-negate @var{signal} -Create a new signal whose value is the negation of @var{signal} by -applying @code{not} to each value received. -@end deffn - -@deffn {Scheme Procedure} signal-fold @var{proc} @var{init} @var{signal} . @var{rest} -Create a new signal that applies @var{proc} with the value received -from @var{signal} and the past value of itself, starting with -@var{init}. Like @code{signal-map}, more than one input signal may be -given. -@end deffn - -@deffn {Scheme Procedure} signal-filter @var{predicate} @var{default} @var{signal} -Create a new signal that takes on the value received from @var{signal} -when it satisfies the procedure @var{predicate}. The value of the -signal is @var{default} in the case that the predicate is never -satisfied. -@end deffn - -@deffn {Scheme Procedure} signal-drop @var{predicate} @var{default} @var{signal} -Create a new signal that takes on the value received from @var{signal} -when it does @emph{not} satisfy the procedure @var{predicate}. The -value of the signal is @var{default} in the case that the predicate is -never satisfied. -@end deffn - -@deffn {Scheme Procedure} signal-drop-repeats @var{signal} [@var{equal?}] -Create a new signal that drops the value received from @var{signal} -when it is equivalent to the current value. By default, @code{equal?} -is used for testing equivalence. -@end deffn - -@deffn {Scheme Procedure} signal-switch @var{predicate} @var{on} @var{off} -Create a new signal whose value is that of the signal @var{on} when -the signal @var{predicate} is true, or the value of the signal -@var{off} otherwise. -@end deffn - -@deffn {Scheme Procedure} signal-constant @var{constant} @var{signal} -Create a new signal whose value is always @var{constant} no matter the -value received from @var{signal}. -@end deffn - -@deffn {Scheme Procedure} signal-count @var{signal} [@var{start}] [@var{step}] -Create a new signal that increments a counter by @var{step} when a -value from @var{signal} is received, starting from @var{start}. By -default, @var{start} is 0 and @var{step} is 1. -@end deffn - -@deffn {Scheme Procedure} signal-tap @var{proc} @var{signal} -Create a new signal that applies @var{proc} for side-effects when a -value from @var{signal} is received. The value of the new signal will -always be the value of @var{signal}. This signal is a convenient way -to sneak in a procedure that with a side-effect into a signal graph. -Such a signal might write text to a file, or play a sound. -@end deffn - -@deffn {Scheme Procedure} signal-timestamp @var{signal} -Create a new signal whose value is a pair, the car of which is the -time that the value of @var{signal} was received and the cdr of which -is the received value. -@end deffn - -@deffn {Scheme Procedure} signal-time @var{signal} -Create a new signal whose value is the time that the value of -@var{signal} was received. -@end deffn - -@deffn {Scheme Procedure} signal-sample @var{step} @var{signal} -Create a new signal that takes on the value of @var{signal} every -@var{step} ticks. -@end deffn - -@deffn {Scheme Procedure} signal-every @var{step} -Create a new signal that emits @var{step} every @var{step} ticks. -@end deffn - -@deffn {Scheme Procedure} signal-timer [@var{step}] -Create a new signal that emits the total time elapsed since its -creation every @var{step} (1 by default) ticks. -@end deffn - -@deffn {Scheme Procedure} signal-since @var{step} @var{signal} -Create a new signal that emits the time since @var{signal} was updated -ever @var{step} ticks. -@end deffn - -@deffn {Scheme Procedure} signal-delay @var{delay} @var{signal} -Create a new signal that delays propagation of @var{signal} by -@var{delay} ticks.. -@end deffn - -@deffn {Scheme Procedure} signal-throttle delay signal -Create a new signal that propagates @var{signal} at most once every -@var{delay} ticks. -@end deffn - -@deffn {Scheme Syntax} signal-generator @var{body} @dots{} -Create a new signal whose value is the most recently yielded value of -the coroutine defined by @var{body}. A special @code{yield} syntax is -available within @var{body} to specify which values are passed to the -signal. -@end deffn - -@deffn {Scheme Procedure} signal-call @var{proc-signal} . @var{arg-signals} -Create a new signal that applies the procedure within -@var{proc-signal} to the arguments in @var{arg-signals}. -@end deffn |