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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
shader: Cache locations of uniforms/attributes at shader compile-time.
David Thompson
2014-09-22
2
-54
/
+88
*
TODO: Add new item.
David Thompson
2014-09-22
1
-0
/
+4
*
Update sandbox.
David Thompson
2014-09-22
1
-3
/
+7
*
examples: Update 2048.
David Thompson
2014-09-22
1
-109
/
+109
*
examples: Update simple example.
David Thompson
2014-09-22
1
-6
/
+24
*
examples: Update tilemap example.
David Thompson
2014-09-10
1
-52
/
+54
*
examples: Update scene-graph example.
David Thompson
2014-09-07
1
-58
/
+62
*
scene: Add simple DSL for creating scene nodes.
David Thompson
2014-09-07
1
-2
/
+4
*
mesh: Allow uniform values to be signals.
David Thompson
2014-09-06
1
-1
/
+3
*
color: Add transparent color.
David Thompson
2014-09-06
1
-0
/
+2
*
sandbox: Make it work again.
David Thompson
2014-09-06
1
-1
/
+14
*
examples: Add crate texture.
David Thompson
2014-09-06
1
-0
/
+0
*
examples: Update scene graph example.
David Thompson
2014-09-06
1
-54
/
+74
*
shader: Add color uniform to default fragment shader.
David Thompson
2014-09-06
1
-1
/
+2
*
scene: Use GLSL uniforms in scene nodes.
David Thompson
2014-09-06
1
-3
/
+6
*
font: Define labels in terms of sprites.
David Thompson
2014-09-06
1
-20
/
+2
*
sprite: Add anchor and color parameters to make-sprite.
David Thompson
2014-09-06
1
-7
/
+15
*
camera: Add before/after draw handlers.
David Thompson
2014-09-06
2
-22
/
+39
*
game: Accept one camera object as well as a list in start-game-loop.
David Thompson
2014-09-01
1
-14
/
+20
*
camera: Add orthographic-camera procedure.
David Thompson
2014-09-01
1
-0
/
+20
*
scene: Use dirty checking to improve rendering speed for static nodes.
David Thompson
2014-08-29
1
-13
/
+38
*
scene: Use quaternions for rotations.
David Thompson
2014-08-28
1
-2
/
+3
*
math: Add square procedure.
David Thompson
2014-08-28
1
-1
/
+4
*
transition: Add quaternion support.
David Thompson
2014-08-28
1
-0
/
+3
*
Add quaternion module.
David Thompson
2014-08-28
2
-0
/
+132
*
Fixup.
David Thompson
2014-08-28
1
-1
/
+1
*
transition: Rewrite in terms of signal-generator.
David Thompson
2014-08-28
1
-10
/
+9
*
signal: Add signal-timestamp.
David Thompson
2014-08-27
1
-0
/
+7
*
signal: Add signal-negate.
David Thompson
2014-08-27
1
-0
/
+6
*
camera: Use signal-let.
David Thompson
2014-08-27
1
-5
/
+4
*
signal: Allow non-signal values to be bound in signal-let.
David Thompson
2014-08-27
1
-1
/
+1
*
scene: Use signal-let instead of define/signal-ref.
David Thompson
2014-08-27
1
-33
/
+27
*
sprite: Add docstring for make-sprite.
David Thompson
2014-08-27
1
-0
/
+3
*
sprite: Add load-sprite procedure.
David Thompson
2014-08-27
1
-0
/
+6
*
transform: Use pattern matching in translate and scale procedures.
David Thompson
2014-08-26
1
-33
/
+23
*
Rewrite anchor-texture to use pattern matching.
David Thompson
2014-08-25
1
-22
/
+24
*
Add linear texture scaling support.
David Thompson
2014-08-25
1
-7
/
+16
*
Run draw-hook each time a frame is drawn.
David Thompson
2014-08-25
1
-0
/
+1
*
Update scene graph example.
David Thompson
2014-08-25
1
-28
/
+57
*
Allow meshes to be scene nodes.
David Thompson
2014-08-25
1
-28
/
+25
*
Add make-animated-sprite procedure.
David Thompson
2014-08-25
1
-3
/
+26
*
Add forever macro.
David Thompson
2014-08-25
1
-1
/
+5
*
Add signal-generator macro.
David Thompson
2014-08-25
1
-1
/
+25
*
Update shader files in Makefile.
David Thompson
2014-08-25
1
-4
/
+2
*
Add scene graph example.
David Thompson
2014-08-25
1
-0
/
+128
*
Fix texture vertices in cube primitive.
David Thompson
2014-08-25
1
-32
/
+32
*
Export uniform-set!
David Thompson
2014-08-25
2
-3
/
+2
*
Use a single default shader for all meshes.
David Thompson
2014-08-25
10
-118
/
+65
*
Add load-default-shader procedure.
David Thompson
2014-08-25
1
-0
/
+15
*
Support meshes with no texture.
David Thompson
2014-08-25
1
-5
/
+9
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