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* Add some TODO tasks for 0.2.David Thompson2013-10-071-1/+4
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* Move wait procedure into agenda module.David Thompson2013-10-062-10/+10
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* Note that one needs at least version 3.14 of freeimage.David Thompson2013-10-021-1/+2
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* Mark 0.1 release as done.David Thompson2013-10-021-1/+4
| | | | | Probably should have done this before releasing 0.1, but I was in a rush.
* Fix broken examples due to a renamed image file. :(David Thompson2013-10-023-3/+3
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Change an example graphic and add credits.David Thompson2013-09-276-1/+11
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* Update TODO list.David Thompson2013-09-241-1/+1
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* Build docs when make is run.David Thompson2013-09-243-1/+27
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* Fix doc errors.David Thompson2013-09-246-12/+19
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* Fix misnamed menu option.David Thompson2013-09-241-1/+1
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* Fix some punctuation.David Thompson2013-09-241-1/+1
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* Fix typo.David Thompson2013-09-241-5/+5
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* Ignore files generated by makeinfo.David Thompson2013-09-241-0/+13
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* Rough draft of manual.David Thompson2013-09-2419-3/+1127
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* Add manual skeleton.David Thompson2013-09-233-0/+587
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* Update TODO list.David Thompson2013-09-231-2/+2
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* Add new instructions for installing FIGL.David Thompson2013-09-231-8/+18
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* Add additional SDL dependency to INSTALL file.David Thompson2013-09-231-1/+1
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* Clean up docstrings for sprite module.David Thompson2013-09-182-14/+30
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* Clean up docstrings for texture module.David Thompson2013-09-181-2/+10
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* Clean up docstrings for game-loop module.David Thompson2013-09-151-10/+12
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* Clean up docstrings for vector2 module.David Thompson2013-09-151-13/+13
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* Clean up docstrings for tileset module.David Thompson2013-09-151-7/+9
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* Clean up docstrings for rect module.David Thompson2013-09-151-6/+6
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* Clean up docstrings for observer module.David Thompson2013-09-151-4/+4
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* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
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* Clean up docstrings for math module.David Thompson2013-09-151-6/+6
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* Clean up docstrings for helpers module.David Thompson2013-09-151-4/+3
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* Clean up docstrings in font module.David Thompson2013-09-151-2/+5
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* Clean up docstrings in coroutine module.David Thompson2013-09-151-2/+2
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* Clean up docstrings in color module.David Thompson2013-09-151-6/+9
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* Clean up docstrings for audio module.David Thompson2013-09-151-3/+3
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* Clean up docstrings for animation module.David Thompson2013-09-151-9/+9
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* Clean up docstrings for agenda module.David Thompson2013-09-151-31/+30
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* Clean up docstrings for actions module.David Thompson2013-09-151-11/+15
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* Add screencast task to 0.1 release.David Thompson2013-09-151-0/+1
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* Rename scene draw and update procedures.David Thompson2013-09-153-10/+10
| | | | They were inconsistent with the rest of the API.
* Add a new task for 0.1 release.David Thompson2013-09-151-0/+1
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* Update TODO list.David Thompson2013-09-151-1/+1
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* Animate sprites during game updates instead of on render.David Thompson2013-09-151-2/+26
| | | | | Frame rate is independent of the update rate, so the old way didn't make sense.
* Add agenda-schedule-interval procedure.David Thompson2013-09-151-1/+14
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* Clean up parameters referring to old type name.David Thompson2013-09-151-28/+27
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* Add the playing flag back to animator objects.David Thompson2013-09-151-15/+13
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* Change animation API.David Thompson2013-09-152-80/+89
| | | | | | | | This should have been broken into more commits, but here we are: Rename <animation-state> to <animator>. Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes.
* I guess that wasn't a real bug?David Thompson2013-09-141-1/+0
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* Switch back to a simpler method for FPS calculation.David Thompson2013-09-141-39/+21
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* Start debugging the "spiral of death" issue.David Thompson2013-09-131-25/+33
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* Update TODO list.David Thompson2013-09-131-4/+2
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* Add sample/music volume control.David Thompson2013-09-131-2/+22
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* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
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