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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Age
Files
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...
*
Add the playing flag back to animator objects.
David Thompson
2013-09-15
1
-15
/
+13
*
Change animation API.
David Thompson
2013-09-15
2
-80
/
+89
*
I guess that wasn't a real bug?
David Thompson
2013-09-14
1
-1
/
+0
*
Switch back to a simpler method for FPS calculation.
David Thompson
2013-09-14
1
-39
/
+21
*
Start debugging the "spiral of death" issue.
David Thompson
2013-09-13
1
-25
/
+33
*
Update TODO list.
David Thompson
2013-09-13
1
-4
/
+2
*
Add sample/music volume control.
David Thompson
2013-09-13
1
-2
/
+22
*
Open SDL audio when window is opened.
David Thompson
2013-09-11
1
-0
/
+3
*
Add audio module.
David Thompson
2013-09-11
1
-0
/
+80
*
Fix another typo.
David Thompson
2013-09-09
1
-1
/
+17
*
Clarify what the GNU build system is.
David Thompson
2013-09-09
1
-1
/
+1
*
Require Guile 2.0.9.
David Thompson
2013-09-09
2
-2
/
+5
*
Fix typo.
David Thompson
2013-09-09
1
-1
/
+1
*
Improve the INSTALL doc.
David Thompson
2013-09-09
1
-4
/
+14
*
Add more vector-friendly procedures to the rect module.
David Thompson
2013-09-08
1
-5
/
+49
*
Export current-fps from game module.
David Thompson
2013-09-08
1
-1
/
+2
*
Update TODO list.
David Thompson
2013-09-06
1
-2
/
+2
*
Add comment.
David Thompson
2013-09-06
1
-0
/
+2
*
Add example that shows off multiple scenes.
David Thompson
2013-09-06
1
-0
/
+55
*
Create a scene stack interface.
David Thompson
2013-09-06
2
-22
/
+59
*
Update the rest of the examples to use the new declarative game stuff.
David Thompson
2013-09-06
6
-194
/
+141
*
Add the beginnings of game scene management.
David Thompson
2013-09-06
1
-2
/
+13
*
Create copies of the default events alist for safety.
David Thompson
2013-09-06
1
-2
/
+5
*
Update TODO list.
David Thompson
2013-09-06
1
-6
/
+32
*
Update README with new minimal example.
David Thompson
2013-09-06
1
-38
/
+21
*
Update simple example.
David Thompson
2013-09-06
1
-19
/
+9
*
Remove all hooks and instead trigger events on the current scene.
David Thompson
2013-09-06
1
-68
/
+60
*
Prevent circular dependency by moving core game data structures to another mo...
David Thompson
2013-09-06
3
-27
/
+145
*
Create observer module.
David Thompson
2013-09-06
1
-0
/
+82
*
Update simple demo to use a game object.
David Thompson
2013-09-06
1
-1
/
+1
*
Add a *running* flag to the game loop.
David Thompson
2013-09-06
3
-43
/
+47
*
Change window module API.
David Thompson
2013-09-06
1
-19
/
+10
*
Create (2d game) module.
David Thompson
2013-09-06
1
-0
/
+66
*
Revert "Add missing wrappers for glGenTextures and glDeleteTextures."
David Thompson
2013-09-05
1
-23
/
+1
*
Add missing wrappers for glGenTextures and glDeleteTextures.
David Thompson
2013-09-05
1
-1
/
+23
*
Update mvars module.
David Thompson
2013-09-04
2
-89
/
+88
*
Add freeimage installation instructions.
David Thompson
2013-09-04
1
-0
/
+10
*
Add more information to README.
David Thompson
2013-09-04
1
-11
/
+27
*
Add a couple of lines to the installation guide.
David Thompson
2013-09-04
1
-0
/
+2
*
Add installation guide.
David Thompson
2013-09-04
1
-0
/
+88
*
Update TODO list.
David Thompson
2013-09-02
1
-0
/
+11
*
Add some documentation.
David Thompson
2013-09-02
2
-2
/
+8
*
Pass along the *repl-stack* fluid so that nested REPLs work right.
David Thompson
2013-09-02
2
-3
/
+7
*
Move both mvars into the repl module.
David Thompson
2013-09-02
2
-32
/
+9
*
Remove frame-sleep and add run-repl.
David Thompson
2013-09-02
1
-8
/
+7
*
Add license info mvars module to give Mark Weaver proper credit.
David Thompson
2013-09-02
1
-0
/
+21
*
Execute REPL thunks in the context of the main game thread.
David Thompson
2013-09-02
2
-24
/
+57
*
Add mvars module.
David Thompson
2013-09-02
1
-0
/
+147
*
This software is LGPLv3 or any later version.
David Thompson
2013-09-01
1
-1
/
+1
*
Clean up lines longer than 80 characters.
David Thompson
2013-08-29
1
-3
/
+6
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