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sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
math: Rewrite rect to use packed f64 bytevectors.
David Thompson
2016-02-27
2
-49
/
+42
*
math: Rewrite vector math library to use packed f64 bytevectors.
David Thompson
2016-02-27
9
-172
/
+339
*
Add packed record type hack.
David Thompson
2016-02-27
1
-1
/
+40
*
signal: Add docstring for signal-if.
David Thompson
2016-02-27
1
-0
/
+3
*
doc: Spruce things up a bit.
David Thompson
2016-02-27
3
-31
/
+39
*
doc: Remove unused signals.texi file.
David Thompson
2016-02-27
1
-225
/
+0
*
Don't export (sly agenda) symbols in (sly) module.
David Thompson
2016-02-27
1
-2
/
+1
*
utils: Remove unused 'forever' procedure.
David Thompson
2016-02-27
1
-4
/
+0
*
examples: Replace schedule-interval with a signal hook.
David Thompson
2016-02-27
1
-4
/
+4
*
TODO: Move completed tasks into archive section.
David Thompson
2016-02-27
2
-100
/
+225
*
TODO: Move DONE items below TODOs.
David Thompson
2016-02-27
1
-108
/
+108
*
Add new TODO items and set priority on existing items.
David Thompson
2016-02-27
1
-89
/
+107
*
render: sprite-batch: Clean up sprite-batch-add!
David Thompson
2016-02-27
1
-105
/
+63
*
Update TODO list.
David Thompson
2016-02-23
1
-17
/
+13
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
guix: Allow building package with Guile 2.2 pre-release.
David Thompson
2016-02-23
1
-40
/
+56
*
build: Change the order in which some modules are compiled.
David Thompson
2016-02-15
1
-4
/
+4
*
TODO: Mark guardian improvement as DONE.
David Thompson
2016-02-15
1
-1
/
+1
*
Use a single foreign object guardian.
David Thompson
2016-02-15
6
-38
/
+109
*
examples: Add sprite batch example.
David Thompson
2016-02-13
1
-0
/
+62
*
Remove unused sly-init procedure.
David Thompson
2016-02-11
1
-11
/
+1
*
Update README.
David Thompson
2016-02-11
1
-14
/
+13
*
TODO: Mark 4x4 matrix multiplication as DONE.
David Thompson
2016-02-11
1
-1
/
+1
*
Remove dead modules.
David Thompson
2016-02-11
3
-287
/
+0
*
Remove GSL dependency.
David Thompson
2016-02-11
4
-86
/
+1
*
math: transform: Perform matrix multiplication in Scheme.
David Thompson
2016-02-11
1
-8
/
+136
*
TODO: Mark item as DONE.
David Thompson
2016-02-10
1
-1
/
+1
*
Update .dir-locals.el.
David Thompson
2016-02-10
1
-1
/
+3
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
10
-293
/
+410
*
signal: Add signal-map-maybe.
David Thompson
2016-02-10
1
-1
/
+12
*
signal: Add signal-if.
David Thompson
2016-02-10
1
-0
/
+4
*
game: Add on-start procedure.
David Thompson
2016-02-10
1
-0
/
+11
*
render: framebuffer: Use the null texture within the null framebuffer.
David Thompson
2016-02-10
1
-1
/
+2
*
render: framebuffer: Add framebuffer-null?
David Thompson
2016-02-10
1
-0
/
+5
*
audio: Adjust name of argument to load-sample.
David Thompson
2016-02-10
1
-3
/
+3
*
Update TODO list.
David Thompson
2016-02-10
1
-23
/
+88
*
window: Initialize SDL window before opening.
David Thompson
2016-02-05
1
-0
/
+2
*
guix: Update guile-sdl2 snapshot.
David Thompson
2016-02-05
1
-2
/
+2
*
render: font: Remove unused module imports.
David Thompson
2016-02-05
1
-2
/
+0
*
render: font: Add docstring for enable-fonts.
David Thompson
2016-02-05
1
-3
/
+4
*
live-reload: Don't load anything if the game hasn't started.
David Thompson
2016-02-05
1
-0
/
+3
*
game: Add game started hook.
David Thompson
2016-01-27
1
-2
/
+16
*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
signal: Run newly added hooks immediately.
David Thompson
2016-01-12
1
-2
/
+6
*
window: Configure various OpenGL parameters.
David Thompson
2016-01-12
1
-1
/
+6
*
window: Respect fullscreen setting.
David Thompson
2016-01-12
1
-0
/
+1
*
audio: Add #:loop? argument to play-music.
David Thompson
2016-01-12
1
-2
/
+2
*
game-loop: Process input events before each agenda tick.
David Thompson
2016-01-12
1
-1
/
+1
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