Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a *running* flag to the game loop. | David Thompson | 2013-09-06 | 3 | -43/+47 |
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* | Change window module API. | David Thompson | 2013-09-06 | 1 | -19/+10 |
| | | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects. | ||||
* | Create (2d game) module. | David Thompson | 2013-09-06 | 1 | -0/+66 |
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* | Revert "Add missing wrappers for glGenTextures and glDeleteTextures." | David Thompson | 2013-09-05 | 1 | -23/+1 |
| | | | | This reverts commit f6eed03342b55a2a843c177822bef13609d81703. | ||||
* | Add missing wrappers for glGenTextures and glDeleteTextures. | David Thompson | 2013-09-05 | 1 | -1/+23 |
| | | | | This should resolve issue #10. | ||||
* | Update mvars module. | David Thompson | 2013-09-04 | 2 | -89/+88 |
| | | | | | | | | There were some issues with the original version that Mark Weaver has fixed. This also resolves an issue where mvars was unusable on Guile versions less than 2.0.9 because of a docstring on case-lambda. | ||||
* | Add freeimage installation instructions. | David Thompson | 2013-09-04 | 1 | -0/+10 |
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* | Add more information to README. | David Thompson | 2013-09-04 | 1 | -11/+27 |
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* | Add a couple of lines to the installation guide. | David Thompson | 2013-09-04 | 1 | -0/+2 |
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* | Add installation guide. | David Thompson | 2013-09-04 | 1 | -0/+88 |
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* | Update TODO list. | David Thompson | 2013-09-02 | 1 | -0/+11 |
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* | Add some documentation. | David Thompson | 2013-09-02 | 2 | -2/+8 |
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* | Pass along the *repl-stack* fluid so that nested REPLs work right. | David Thompson | 2013-09-02 | 2 | -3/+7 |
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* | Move both mvars into the repl module. | David Thompson | 2013-09-02 | 2 | -32/+9 |
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* | Remove frame-sleep and add run-repl. | David Thompson | 2013-09-02 | 1 | -8/+7 |
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* | Add license info mvars module to give Mark Weaver proper credit. | David Thompson | 2013-09-02 | 1 | -0/+21 |
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* | Execute REPL thunks in the context of the main game thread. | David Thompson | 2013-09-02 | 2 | -24/+57 |
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* | Add mvars module. | David Thompson | 2013-09-02 | 1 | -0/+147 |
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* | This software is LGPLv3 or any later version. | David Thompson | 2013-09-01 | 1 | -1/+1 |
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* | Clean up lines longer than 80 characters. | David Thompson | 2013-08-29 | 1 | -3/+6 |
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* | Fix issue #9. | David Thompson | 2013-08-29 | 1 | -3/+1 |
| | | | | | draw-sprite-vertices was drawing the entire vertex array rather than only drawing the amount specified in the size argument. | ||||
* | Rename apply-color to use-color. | David Thompson | 2013-08-27 | 3 | -4/+6 |
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* | Add procedures to perform a gl-translate or gl-scale given a vector2 object. | David Thompson | 2013-08-27 | 2 | -9/+20 |
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* | Replace old vector module with new vector2 module. | David Thompson | 2013-08-27 | 10 | -135/+49 |
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* | Create new 2D vector module. | David Thompson | 2013-08-27 | 1 | -0/+107 |
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* | Update TODO list. | David Thompson | 2013-08-26 | 1 | -2/+8 |
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* | Update tilemap example. | David Thompson | 2013-08-26 | 1 | -16/+19 |
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* | Create tileset module. | David Thompson | 2013-08-26 | 2 | -18/+88 |
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* | Make the origin the top-left corner of the window again. | David Thompson | 2013-08-26 | 4 | -5/+32 |
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* | Add to TODO list. | David Thompson | 2013-08-25 | 1 | -1/+9 |
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* | Merge branch 'master' of github.com:davexunit/guile-2d | David Thompson | 2013-08-25 | 5 | -46/+60 |
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| * | Fix typo in README. | David Thompson | 2013-08-24 | 1 | -1/+1 |
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| * | Tidy up freeimage module. | David Thompson | 2013-08-24 | 1 | -21/+36 |
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| * | Throw error if image file does not exist. | David Thompson | 2013-08-24 | 1 | -1/+7 |
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| * | Update simple example program | Pieter Slabbert | 2013-08-24 | 1 | -9/+11 |
| | | | | | | | | | | | | The example program provided in the readme doesn't work. It seems that the on-key-down hook changed since the readme was written. This takes bits from simple.scm to fix it. | ||||
| * | Merge pull request #5 from blob626/master | David Thompson | 2013-08-23 | 2 | -2/+4 |
| |\ | | | | | | | Add (ice-9 format) module to imports for freeimage and ftgl | ||||
| | * | Add (ice-9 format) module to imports for freeimage and ftgl | Pieter Slabbert | 2013-08-23 | 2 | -2/+4 |
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | freeimage.scm and ftgl.scm were throwing warnings when running make about a unsupported format option GEN 2d/wrappers/freeimage.go 2d/wrappers/freeimage.scm:120:6: warning: "<freeimage-bitmap ~x width: ~d height: ~d bpp: ~d>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/freeimage.go' GEN 2d/wrappers/ftgl.go 2d/wrappers/ftgl.scm:62:6: warning: "<ftgl-font ~x>": unsupported format option ~x, use (ice-9 format) instead 2d/wrappers/ftgl.scm:100:6: warning: "<ftgl-simple-layout ~x>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/ftgl.go' GEN 2d/wrappers/gl.go wrote `2d/wrappers/gl.go' adding the modules to the module definition of each file fixes it | ||||
| * | Merge pull request #4 from blob626/master | David Thompson | 2013-08-23 | 1 | -12/+1 |
| |\ | | | | | | | Add wildcards to makefile for sources | ||||
| | * | add wildcards to makefile for sources | Pieter Slabbert | 2013-08-23 | 1 | -12/+1 |
| |/ | | | | | | | | | Makefile.am didn't change as modules were added added wildcards so that all the files in 2d/ are used as sources | ||||
* | | Fix typo. | David Thompson | 2013-08-25 | 1 | -1/+1 |
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* | | Clean up example code in README. | David Thompson | 2013-08-25 | 1 | -11/+9 |
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* | Add small examples of actions to README. | David Thompson | 2013-08-21 | 1 | -0/+45 |
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* | Update action example. | David Thompson | 2013-08-21 | 1 | -18/+10 |
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* | Flesh out actions module. | David Thompson | 2013-08-21 | 1 | -9/+112 |
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* | Only unlock the game loop mutex when the REPL server is waiting. | David Thompson | 2013-08-19 | 1 | -4/+16 |
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* | Add some dependency checks. | David Thompson | 2013-08-18 | 1 | -0/+3 |
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* | Update README. | David Thompson | 2013-08-18 | 1 | -2/+2 |
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* | Update TODO list. | David Thompson | 2013-08-18 | 1 | -6/+9 |
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* | Use GL_NEAREST method for texture scaling. | David Thompson | 2013-08-18 | 1 | -2/+4 |
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* | Update font example. | David Thompson | 2013-08-18 | 1 | -13/+7 |
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