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* Improve the INSTALL doc.David Thompson2013-09-091-4/+14
* Add more vector-friendly procedures to the rect module.David Thompson2013-09-081-5/+49
* Export current-fps from game module.David Thompson2013-09-081-1/+2
* Update TODO list.David Thompson2013-09-061-2/+2
* Add comment.David Thompson2013-09-061-0/+2
* Add example that shows off multiple scenes.David Thompson2013-09-061-0/+55
* Create a scene stack interface.David Thompson2013-09-062-22/+59
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-066-194/+141
* Add the beginnings of game scene management.David Thompson2013-09-061-2/+13
* Create copies of the default events alist for safety.David Thompson2013-09-061-2/+5
* Update TODO list.David Thompson2013-09-061-6/+32
* Update README with new minimal example.David Thompson2013-09-061-38/+21
* Update simple example.David Thompson2013-09-061-19/+9
* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
* Prevent circular dependency by moving core game data structures to another mo...David Thompson2013-09-063-27/+145
* Create observer module.David Thompson2013-09-061-0/+82
* Update simple demo to use a game object.David Thompson2013-09-061-1/+1
* Add a *running* flag to the game loop.David Thompson2013-09-063-43/+47
* Change window module API.David Thompson2013-09-061-19/+10
* Create (2d game) module.David Thompson2013-09-061-0/+66
* Revert "Add missing wrappers for glGenTextures and glDeleteTextures."David Thompson2013-09-051-23/+1
* Add missing wrappers for glGenTextures and glDeleteTextures.David Thompson2013-09-051-1/+23
* Update mvars module.David Thompson2013-09-042-89/+88
* Add freeimage installation instructions.David Thompson2013-09-041-0/+10
* Add more information to README.David Thompson2013-09-041-11/+27
* Add a couple of lines to the installation guide.David Thompson2013-09-041-0/+2
* Add installation guide.David Thompson2013-09-041-0/+88
* Update TODO list.David Thompson2013-09-021-0/+11
* Add some documentation.David Thompson2013-09-022-2/+8
* Pass along the *repl-stack* fluid so that nested REPLs work right.David Thompson2013-09-022-3/+7
* Move both mvars into the repl module.David Thompson2013-09-022-32/+9
* Remove frame-sleep and add run-repl.David Thompson2013-09-021-8/+7
* Add license info mvars module to give Mark Weaver proper credit.David Thompson2013-09-021-0/+21
* Execute REPL thunks in the context of the main game thread.David Thompson2013-09-022-24/+57
* Add mvars module.David Thompson2013-09-021-0/+147
* This software is LGPLv3 or any later version.David Thompson2013-09-011-1/+1
* Clean up lines longer than 80 characters.David Thompson2013-08-291-3/+6
* Fix issue #9.David Thompson2013-08-291-3/+1
* Rename apply-color to use-color.David Thompson2013-08-273-4/+6
* Add procedures to perform a gl-translate or gl-scale given a vector2 object.David Thompson2013-08-272-9/+20
* Replace old vector module with new vector2 module.David Thompson2013-08-2710-135/+49
* Create new 2D vector module.David Thompson2013-08-271-0/+107
* Update TODO list.David Thompson2013-08-261-2/+8
* Update tilemap example.David Thompson2013-08-261-16/+19
* Create tileset module.David Thompson2013-08-262-18/+88
* Make the origin the top-left corner of the window again.David Thompson2013-08-264-5/+32
* Add to TODO list.David Thompson2013-08-251-1/+9
* Merge branch 'master' of github.com:davexunit/guile-2dDavid Thompson2013-08-255-46/+60
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| * Fix typo in README.David Thompson2013-08-241-1/+1
| * Tidy up freeimage module.David Thompson2013-08-241-21/+36