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* examples: Replace schedule-interval with a signal hook.David Thompson2016-02-271-4/+4
* TODO: Move completed tasks into archive section.David Thompson2016-02-272-100/+225
* TODO: Move DONE items below TODOs.David Thompson2016-02-271-108/+108
* Add new TODO items and set priority on existing items.David Thompson2016-02-271-89/+107
* render: sprite-batch: Clean up sprite-batch-add!David Thompson2016-02-271-105/+63
* Update TODO list.David Thompson2016-02-231-17/+13
* render: sprite-batch: Implement in terms of a mesh.David Thompson2016-02-231-16/+5
* render: vbo: Use cached buffer length when computing index length.David Thompson2016-02-231-1/+1
* render: texture: Remove unused texture vertex code.David Thompson2016-02-231-50/+5
* guix: Allow building package with Guile 2.2 pre-release.David Thompson2016-02-231-40/+56
* build: Change the order in which some modules are compiled.David Thompson2016-02-151-4/+4
* TODO: Mark guardian improvement as DONE.David Thompson2016-02-151-1/+1
* Use a single foreign object guardian.David Thompson2016-02-156-38/+109
* examples: Add sprite batch example.David Thompson2016-02-131-0/+62
* Remove unused sly-init procedure.David Thompson2016-02-111-11/+1
* Update README.David Thompson2016-02-111-14/+13
* TODO: Mark 4x4 matrix multiplication as DONE.David Thompson2016-02-111-1/+1
* Remove dead modules.David Thompson2016-02-113-287/+0
* Remove GSL dependency.David Thompson2016-02-114-86/+1
* math: transform: Perform matrix multiplication in Scheme.David Thompson2016-02-111-8/+136
* TODO: Mark item as DONE.David Thompson2016-02-101-1/+1
* Update .dir-locals.el.David Thompson2016-02-101-1/+3
* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-1010-293/+410
* signal: Add signal-map-maybe.David Thompson2016-02-101-1/+12
* signal: Add signal-if.David Thompson2016-02-101-0/+4
* game: Add on-start procedure.David Thompson2016-02-101-0/+11
* render: framebuffer: Use the null texture within the null framebuffer.David Thompson2016-02-101-1/+2
* render: framebuffer: Add framebuffer-null?David Thompson2016-02-101-0/+5
* audio: Adjust name of argument to load-sample.David Thompson2016-02-101-3/+3
* Update TODO list.David Thompson2016-02-101-23/+88
* window: Initialize SDL window before opening.David Thompson2016-02-051-0/+2
* guix: Update guile-sdl2 snapshot.David Thompson2016-02-051-2/+2
* render: font: Remove unused module imports.David Thompson2016-02-051-2/+0
* render: font: Add docstring for enable-fonts.David Thompson2016-02-051-3/+4
* live-reload: Don't load anything if the game hasn't started.David Thompson2016-02-051-0/+3
* game: Add game started hook.David Thompson2016-01-271-2/+16
* sprite: Add null-sprite.David Thompson2016-01-241-0/+4
* signal: Run newly added hooks immediately.David Thompson2016-01-121-2/+6
* window: Configure various OpenGL parameters.David Thompson2016-01-121-1/+6
* window: Respect fullscreen setting.David Thompson2016-01-121-0/+1
* audio: Add #:loop? argument to play-music.David Thompson2016-01-121-2/+2
* game-loop: Process input events before each agenda tick.David Thompson2016-01-121-1/+1
* render: font: Add support for non-blended font rendering.David Thompson2016-01-121-4/+8
* Rename (sly record) to (sly records).David Thompson2016-01-122-2/+2
* render: Add alpha value to render context.David Thompson2016-01-122-2/+7
* examples: mines: Add missing tileset.David Thompson2016-01-101-0/+0
* render: sprite-batch: Unbind VAO *before* mapping buffers.David Thompson2016-01-021-27/+29
* render: Add render/signal macro.David Thompson2016-01-022-2/+11
* signal: Add hook API for side-effects.David Thompson2016-01-011-6/+30
* Update examples to use sprite batch.David Thompson2016-01-012-100/+90