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sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
Update TODO list.
David Thompson
2016-02-23
1
-17
/
+13
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
guix: Allow building package with Guile 2.2 pre-release.
David Thompson
2016-02-23
1
-40
/
+56
*
build: Change the order in which some modules are compiled.
David Thompson
2016-02-15
1
-4
/
+4
*
TODO: Mark guardian improvement as DONE.
David Thompson
2016-02-15
1
-1
/
+1
*
Use a single foreign object guardian.
David Thompson
2016-02-15
6
-38
/
+109
*
examples: Add sprite batch example.
David Thompson
2016-02-13
1
-0
/
+62
*
Remove unused sly-init procedure.
David Thompson
2016-02-11
1
-11
/
+1
*
Update README.
David Thompson
2016-02-11
1
-14
/
+13
*
TODO: Mark 4x4 matrix multiplication as DONE.
David Thompson
2016-02-11
1
-1
/
+1
*
Remove dead modules.
David Thompson
2016-02-11
3
-287
/
+0
*
Remove GSL dependency.
David Thompson
2016-02-11
4
-86
/
+1
*
math: transform: Perform matrix multiplication in Scheme.
David Thompson
2016-02-11
1
-8
/
+136
*
TODO: Mark item as DONE.
David Thompson
2016-02-10
1
-1
/
+1
*
Update .dir-locals.el.
David Thompson
2016-02-10
1
-1
/
+3
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
10
-293
/
+410
*
signal: Add signal-map-maybe.
David Thompson
2016-02-10
1
-1
/
+12
*
signal: Add signal-if.
David Thompson
2016-02-10
1
-0
/
+4
*
game: Add on-start procedure.
David Thompson
2016-02-10
1
-0
/
+11
*
render: framebuffer: Use the null texture within the null framebuffer.
David Thompson
2016-02-10
1
-1
/
+2
*
render: framebuffer: Add framebuffer-null?
David Thompson
2016-02-10
1
-0
/
+5
*
audio: Adjust name of argument to load-sample.
David Thompson
2016-02-10
1
-3
/
+3
*
Update TODO list.
David Thompson
2016-02-10
1
-23
/
+88
*
window: Initialize SDL window before opening.
David Thompson
2016-02-05
1
-0
/
+2
*
guix: Update guile-sdl2 snapshot.
David Thompson
2016-02-05
1
-2
/
+2
*
render: font: Remove unused module imports.
David Thompson
2016-02-05
1
-2
/
+0
*
render: font: Add docstring for enable-fonts.
David Thompson
2016-02-05
1
-3
/
+4
*
live-reload: Don't load anything if the game hasn't started.
David Thompson
2016-02-05
1
-0
/
+3
*
game: Add game started hook.
David Thompson
2016-01-27
1
-2
/
+16
*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
signal: Run newly added hooks immediately.
David Thompson
2016-01-12
1
-2
/
+6
*
window: Configure various OpenGL parameters.
David Thompson
2016-01-12
1
-1
/
+6
*
window: Respect fullscreen setting.
David Thompson
2016-01-12
1
-0
/
+1
*
audio: Add #:loop? argument to play-music.
David Thompson
2016-01-12
1
-2
/
+2
*
game-loop: Process input events before each agenda tick.
David Thompson
2016-01-12
1
-1
/
+1
*
render: font: Add support for non-blended font rendering.
David Thompson
2016-01-12
1
-4
/
+8
*
Rename (sly record) to (sly records).
David Thompson
2016-01-12
2
-2
/
+2
*
render: Add alpha value to render context.
David Thompson
2016-01-12
2
-2
/
+7
*
examples: mines: Add missing tileset.
David Thompson
2016-01-10
1
-0
/
+0
*
render: sprite-batch: Unbind VAO *before* mapping buffers.
David Thompson
2016-01-02
1
-27
/
+29
*
render: Add render/signal macro.
David Thompson
2016-01-02
2
-2
/
+11
*
signal: Add hook API for side-effects.
David Thompson
2016-01-01
1
-6
/
+30
*
Update examples to use sprite batch.
David Thompson
2016-01-01
2
-100
/
+90
*
render: Add sprite batch.
David Thompson
2016-01-01
3
-0
/
+262
*
render: mesh: Add support for streaming vertex buffers.
David Thompson
2016-01-01
1
-13
/
+56
*
build: Improve Guile version check.
David Thompson
2016-01-01
1
-1
/
+3
*
math: rect: Fix rect-inflate implementation.
David Thompson
2016-01-01
1
-2
/
+2
*
Update Guix recipe.
David Thompson
2015-12-22
1
-2
/
+8
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