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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
10
-293
/
+410
*
signal: Add signal-map-maybe.
David Thompson
2016-02-10
1
-1
/
+12
*
signal: Add signal-if.
David Thompson
2016-02-10
1
-0
/
+4
*
game: Add on-start procedure.
David Thompson
2016-02-10
1
-0
/
+11
*
render: framebuffer: Use the null texture within the null framebuffer.
David Thompson
2016-02-10
1
-1
/
+2
*
render: framebuffer: Add framebuffer-null?
David Thompson
2016-02-10
1
-0
/
+5
*
audio: Adjust name of argument to load-sample.
David Thompson
2016-02-10
1
-3
/
+3
*
Update TODO list.
David Thompson
2016-02-10
1
-23
/
+88
*
window: Initialize SDL window before opening.
David Thompson
2016-02-05
1
-0
/
+2
*
guix: Update guile-sdl2 snapshot.
David Thompson
2016-02-05
1
-2
/
+2
*
render: font: Remove unused module imports.
David Thompson
2016-02-05
1
-2
/
+0
*
render: font: Add docstring for enable-fonts.
David Thompson
2016-02-05
1
-3
/
+4
*
live-reload: Don't load anything if the game hasn't started.
David Thompson
2016-02-05
1
-0
/
+3
*
game: Add game started hook.
David Thompson
2016-01-27
1
-2
/
+16
*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
signal: Run newly added hooks immediately.
David Thompson
2016-01-12
1
-2
/
+6
*
window: Configure various OpenGL parameters.
David Thompson
2016-01-12
1
-1
/
+6
*
window: Respect fullscreen setting.
David Thompson
2016-01-12
1
-0
/
+1
*
audio: Add #:loop? argument to play-music.
David Thompson
2016-01-12
1
-2
/
+2
*
game-loop: Process input events before each agenda tick.
David Thompson
2016-01-12
1
-1
/
+1
*
render: font: Add support for non-blended font rendering.
David Thompson
2016-01-12
1
-4
/
+8
*
Rename (sly record) to (sly records).
David Thompson
2016-01-12
2
-2
/
+2
*
render: Add alpha value to render context.
David Thompson
2016-01-12
2
-2
/
+7
*
examples: mines: Add missing tileset.
David Thompson
2016-01-10
1
-0
/
+0
*
render: sprite-batch: Unbind VAO *before* mapping buffers.
David Thompson
2016-01-02
1
-27
/
+29
*
render: Add render/signal macro.
David Thompson
2016-01-02
2
-2
/
+11
*
signal: Add hook API for side-effects.
David Thompson
2016-01-01
1
-6
/
+30
*
Update examples to use sprite batch.
David Thompson
2016-01-01
2
-100
/
+90
*
render: Add sprite batch.
David Thompson
2016-01-01
3
-0
/
+262
*
render: mesh: Add support for streaming vertex buffers.
David Thompson
2016-01-01
1
-13
/
+56
*
build: Improve Guile version check.
David Thompson
2016-01-01
1
-1
/
+3
*
math: rect: Fix rect-inflate implementation.
David Thompson
2016-01-01
1
-2
/
+2
*
Update Guix recipe.
David Thompson
2015-12-22
1
-2
/
+8
*
build: Bump to 0.2.0.
David Thompson
2015-12-22
1
-1
/
+1
*
Upgrade to SDL2!
David Thompson
2015-12-22
22
-663
/
+266
*
doc: Fix another typo.
David Thompson
2015-12-15
1
-2
/
+2
*
doc: Fix typo.
David Thompson
2015-12-15
1
-1
/
+1
*
Reimplement live-reload module.
David Thompson
2015-11-15
2
-26
/
+67
*
signal: Add signal-call.
David Thompson
2015-11-15
2
-1
/
+13
*
render: shader: Rename <shader-program> to <shader>.
David Thompson
2015-11-15
3
-146
/
+124
*
render: shader: Remove 'attributes' field.
David Thompson
2015-11-14
1
-32
/
+26
*
config: Add scope-datdir procedure.
David Thompson
2015-11-14
1
-0
/
+5
*
TODO: Mark 0.1 release as DONE!
David Thompson
2015-11-13
1
-1
/
+1
*
guix: Update development snapshot.
v0.1
David Thompson
2015-11-12
1
-2
/
+2
*
examples: Install crate.png image.
David Thompson
2015-11-12
1
-0
/
+1
*
build: Fix where compiled Guile modules get installed.
David Thompson
2015-11-12
1
-1
/
+1
*
config: Fix configure script substitution.
David Thompson
2015-11-12
2
-3
/
+2
*
TODO: Add new item.
David Thompson
2015-11-12
1
-0
/
+6
*
config: Fix data directory.
David Thompson
2015-11-12
5
-11
/
+16
*
game: Stop the game loop upon SIGINT.
David Thompson
2015-11-12
1
-0
/
+5
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