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wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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...
*
Create freetype module.
David Thompson
2013-08-15
1
-0
/
+33
*
Update TODO list.
David Thompson
2013-08-15
1
-8
/
+8
*
Rename TODO to TODO.org
David Thompson
2013-08-15
1
-2
/
+0
*
Update examples.
David Thompson
2013-08-15
6
-51
/
+44
*
Init SDL when window module is loaded instead of needing an explicit init call.
David Thompson
2013-08-15
1
-8
/
+4
*
Update README.
David Thompson
2013-08-15
1
-10
/
+16
*
Fix freeimage-load procedure that was not passing enough arguments.
David Thompson
2013-08-15
1
-4
/
+3
*
Flip freeimage bitmaps vertically because the y-axis is the reverse of what w...
David Thompson
2013-08-15
1
-4
/
+9
*
Add wrapper for FreeImage_FlipVertical.
David Thompson
2013-08-15
1
-0
/
+12
*
Use freeimage for texture loading.
David Thompson
2013-08-14
1
-21
/
+17
*
Add freeimage wrapper.
David Thompson
2013-08-14
1
-0
/
+250
*
Remove reference to pixel-format* enum.
David Thompson
2013-08-14
1
-2
/
+2
*
Remove unnecessary gl enum.
David Thompson
2013-08-14
1
-20
/
+0
*
Move gl.scm to wrappers subdirectory.
David Thompson
2013-08-14
3
-3
/
+3
*
Remove redundant comparisons in rect-contains?
David Thompson
2013-08-14
1
-4
/
+0
*
Fix rect-intersects?
David Thompson
2013-08-13
1
-2
/
+2
*
Forgot to export rect-clip.
David Thompson
2013-08-13
1
-0
/
+1
*
Expand rect module.
David Thompson
2013-08-13
1
-6
/
+30
*
Create rect module.
David Thompson
2013-08-12
1
-0
/
+99
*
Ensure that all texture objects are added to the texture guardian.
David Thompson
2013-08-04
1
-8
/
+11
*
Add to TODO list.
David Thompson
2013-08-04
1
-0
/
+9
*
Whitespace.
David Thompson
2013-08-02
1
-2
/
+0
*
Refactor pack-sprite-vertices.
David Thompson
2013-08-02
1
-52
/
+36
*
Refactor sprite vertex array rendering procedures.
David Thompson
2013-08-02
1
-65
/
+38
*
Simplify sprite module now that textures and texture regions are a unified type.
David Thompson
2013-08-02
1
-69
/
+27
*
Refactor <texture-region> into <texture>.
David Thompson
2013-08-02
1
-71
/
+73
*
Add a global mutex that allows the REPL server to be used more safely while t...
David Thompson
2013-07-31
1
-0
/
+19
*
Small re-organization.
David Thompson
2013-07-31
1
-1
/
+10
*
Move game-loop procedure out of run-game-loop.
David Thompson
2013-07-31
1
-16
/
+16
*
Spawn REPL server when game loop starts.
David Thompson
2013-07-31
1
-0
/
+3
*
Floor tick-interval since we're dealing with milliseconds and not fractions o...
David Thompson
2013-07-31
1
-1
/
+1
*
Add custom REPL server modules.
David Thompson
2013-07-31
2
-0
/
+357
*
Use weighted average FPS measurement.
David Thompson
2013-07-31
1
-22
/
+38
*
Use the current-time argument in time-left.
David Thompson
2013-07-31
1
-1
/
+1
*
Improve game loop.
David Thompson
2013-07-31
1
-18
/
+16
*
Only perform sprite rotation math when necessary.
David Thompson
2013-07-30
1
-28
/
+57
*
Refactor sprite vertex packing.
David Thompson
2013-07-29
1
-121
/
+109
*
Add action example.
David Thompson
2013-07-29
1
-0
/
+57
*
Create actions module which only has a lerp action thus far.
David Thompson
2013-07-29
1
-0
/
+40
*
Only update sprite vertex list when the sprite is dirty.
David Thompson
2013-07-29
1
-7
/
+23
*
Tweak links in README in the hopes that github will parse the file correctly ...
David Thompson
2013-07-29
1
-1
/
+1
*
Update example code in README.
David Thompson
2013-07-29
1
-3
/
+5
*
Fix embarrassing typo.
David Thompson
2013-07-29
1
-1
/
+1
*
Update README.
David Thompson
2013-07-28
1
-6
/
+11
*
Fix figl enum.
David Thompson
2013-07-28
2
-3
/
+3
*
Update examples.
David Thompson
2013-07-28
5
-12
/
+12
*
Use hooks instead of primitive callback procedures.
David Thompson
2013-07-28
1
-84
/
+49
*
Update TODO.
David Thompson
2013-07-28
1
-2
/
+2
*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
/
+37
*
Ignore compiled guile files.
David Thompson
2013-07-26
1
-0
/
+1
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