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sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
Update TODO list.
David Thompson
2016-05-18
1
-22
/
+46
*
render: Fix set-mesh.
David Thompson
2016-05-18
1
-1
/
+1
*
guix: Update explanatory comment.
David Thompson
2016-05-15
1
-3
/
+1
*
audio: Ignore errors when playing samples.
David Thompson
2016-05-09
1
-1
/
+3
*
actor: Fix action-effect-lift.
David Thompson
2016-05-07
1
-1
/
+2
*
build: Fix Scheme install location for Guile 2.2.
David Thompson
2016-04-29
1
-2
/
+2
*
render: Use separate model, view, and projection matrices.
David Thompson
2016-04-25
5
-77
/
+118
*
actor: Add apply-effects procedure.
David Thompson
2016-04-25
2
-0
/
+15
*
actor: Fix effect handling in 'both'.
David Thompson
2016-04-25
1
-3
/
+3
*
actor: Add action-effect-lift.
David Thompson
2016-04-24
2
-0
/
+35
*
math: vector: Add polar2 procedure.
David Thompson
2016-04-24
2
-0
/
+12
*
Update TODO list.
David Thompson
2016-04-24
1
-8
/
+15
*
Add actor module.
David Thompson
2016-04-18
6
-1
/
+440
*
doc: Remove obsolete texinfo files.
David Thompson
2016-04-18
10
-604
/
+0
*
math: vector: Fix export issue.
David Thompson
2016-04-17
1
-1
/
+2
*
live-reload: Do not load asset until the game has started.
David Thompson
2016-03-31
1
-3
/
+4
*
examples: Add another missing audio sample.
David Thompson
2016-03-27
1
-0
/
+0
*
examples: Add missing sound file.
David Thompson
2016-03-27
1
-0
/
+0
*
signal: Fix signal-sample.
David Thompson
2016-03-21
1
-5
/
+9
*
signal: Add docstring for signal-if.
David Thompson
2016-02-27
1
-0
/
+3
*
doc: Spruce things up a bit.
David Thompson
2016-02-27
3
-31
/
+39
*
doc: Remove unused signals.texi file.
David Thompson
2016-02-27
1
-225
/
+0
*
Don't export (sly agenda) symbols in (sly) module.
David Thompson
2016-02-27
1
-2
/
+1
*
utils: Remove unused 'forever' procedure.
David Thompson
2016-02-27
1
-4
/
+0
*
examples: Replace schedule-interval with a signal hook.
David Thompson
2016-02-27
1
-4
/
+4
*
TODO: Move completed tasks into archive section.
David Thompson
2016-02-27
2
-100
/
+225
*
TODO: Move DONE items below TODOs.
David Thompson
2016-02-27
1
-108
/
+108
*
Add new TODO items and set priority on existing items.
David Thompson
2016-02-27
1
-89
/
+107
*
render: sprite-batch: Clean up sprite-batch-add!
David Thompson
2016-02-27
1
-105
/
+63
*
Update TODO list.
David Thompson
2016-02-23
1
-17
/
+13
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
guix: Allow building package with Guile 2.2 pre-release.
David Thompson
2016-02-23
1
-40
/
+56
*
build: Change the order in which some modules are compiled.
David Thompson
2016-02-15
1
-4
/
+4
*
TODO: Mark guardian improvement as DONE.
David Thompson
2016-02-15
1
-1
/
+1
*
Use a single foreign object guardian.
David Thompson
2016-02-15
6
-38
/
+109
*
examples: Add sprite batch example.
David Thompson
2016-02-13
1
-0
/
+62
*
Remove unused sly-init procedure.
David Thompson
2016-02-11
1
-11
/
+1
*
Update README.
David Thompson
2016-02-11
1
-14
/
+13
*
TODO: Mark 4x4 matrix multiplication as DONE.
David Thompson
2016-02-11
1
-1
/
+1
*
Remove dead modules.
David Thompson
2016-02-11
3
-287
/
+0
*
Remove GSL dependency.
David Thompson
2016-02-11
4
-86
/
+1
*
math: transform: Perform matrix multiplication in Scheme.
David Thompson
2016-02-11
1
-8
/
+136
*
TODO: Mark item as DONE.
David Thompson
2016-02-10
1
-1
/
+1
*
Update .dir-locals.el.
David Thompson
2016-02-10
1
-1
/
+3
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
10
-293
/
+410
*
signal: Add signal-map-maybe.
David Thompson
2016-02-10
1
-1
/
+12
*
signal: Add signal-if.
David Thompson
2016-02-10
1
-0
/
+4
*
game: Add on-start procedure.
David Thompson
2016-02-10
1
-0
/
+11
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