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* render: texture: Reverse top/bottom in anchor-texture.David Thompson2014-11-301-6/+6
* math: Reimplement tween module formerly known as transition.David Thompson2014-11-303-151/+108
* signal: Rename signal-reject to signal-drop.David Thompson2014-11-301-11/+11
* math: Add modulo*.David Thompson2014-11-301-1/+7
* signal: Change parameter name in signal-sample.David Thompson2014-11-301-13/+11
* signal: Add signal-time.David Thompson2014-11-301-1/+6
* signal: Add signal-every and signal-since.David Thompson2014-11-301-0/+12
* render: sprite: Turn off depth test by default.David Thompson2014-11-301-1/+2
* render: font: Alias 'make-label' to 'label'.David Thompson2014-11-301-3/+5
* render: mesh: Add a finalizer to reclaim memory used by OpenGL.David Thompson2014-11-302-6/+24
* render: texture: Factorize bytevector to texture conversion.David Thompson2014-11-302-39/+21
* render: texture: Remove unneeded protection from texture guardian.David Thompson2014-11-301-4/+1
* render: camera: Fix orthographic camera such that the y-axis points up.David Thompson2014-11-301-1/+1
* input: keyboard: Reverse up/down in key-directions.David Thompson2014-11-291-2/+2
* render: Rename vertex-array to mesh.David Thompson2014-11-298-308/+258
* render: color: Add transparency.David Thompson2014-11-291-1/+6
* Delete old rect module.David Thompson2014-11-291-212/+0
* render: Delete renderer module.David Thompson2014-11-292-129/+0
* render: Delete scene module.David Thompson2014-11-292-92/+0
* render: Define mesh in terms of model.David Thompson2014-11-291-25/+4
* render: Add transform stack to render context.David Thompson2014-11-291-5/+29
* render: Add group and model modules.David Thompson2014-11-293-0/+254
* render: Draw methods now accept a 'transform' parameter.David Thompson2014-11-233-11/+3
* scene: Drawable objects are now leaf nodes of the graph.David Thompson2014-11-231-17/+13
* scene: Remove code that should never have been committed.David Thompson2014-11-231-26/+0
* transform: Dedupe cblas-sgemm call.David Thompson2014-11-221-5/+1
* render: Reuse some transforms for each render call.David Thompson2014-11-221-30/+44
* render: Enable render context reuse when rendering scene graphs.David Thompson2014-11-222-8/+7
* render: Add camera list back to renderer.David Thompson2014-11-222-12/+17
* TODO: Add nine patches to the list.David Thompson2014-11-221-0/+4
* Fix Guix environment config.David Thompson2014-11-221-2/+2
* render: Enable blending in render context.David Thompson2014-11-101-1/+3
* Add autoconf and automake to guix environment.David Thompson2014-11-081-4/+6
* Add mesa package to guix environment.David Thompson2014-11-081-1/+2
* Add guix environment.David Thompson2014-11-082-0/+71
* Delete more unneeded files.David Thompson2014-11-082-239/+0
* Delete obsolete animation module.David Thompson2014-11-082-120/+0
* render: Move font module to sly/render directory.David Thompson2014-11-084-4/+4
* render: Move color module to sly/render directory.David Thompson2014-11-0814-14/+14
* input: Move joystick module to sly/input directory.David Thompson2014-11-083-3/+3
* input: Move mouse module to sly/input directory.David Thompson2014-11-083-3/+3
* input: Move keyboard module to sly/input directory.David Thompson2014-11-084-4/+4
* math: Move rect module to sly/math directory.David Thompson2014-11-085-4/+216
* math: Move transform module to sly/math directory.David Thompson2014-11-089-10/+17
* math: Move quaternion module to sly/math directory.David Thompson2014-11-084-4/+4
* render: Move scene module to sly/render directory.David Thompson2014-11-084-4/+31
* render: Move tileset module to sly/render directory.David Thompson2014-11-084-4/+4
* render: Move shape module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move mesh module to sly/render directory.David Thompson2014-11-085-5/+5
* render: Move shader module to sly/render directory.David Thompson2014-11-079-9/+9