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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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...
*
audio: Add #:loop? argument to play-music.
David Thompson
2016-01-12
1
-2
/
+2
*
game-loop: Process input events before each agenda tick.
David Thompson
2016-01-12
1
-1
/
+1
*
render: font: Add support for non-blended font rendering.
David Thompson
2016-01-12
1
-4
/
+8
*
Rename (sly record) to (sly records).
David Thompson
2016-01-12
2
-2
/
+2
*
render: Add alpha value to render context.
David Thompson
2016-01-12
2
-2
/
+7
*
examples: mines: Add missing tileset.
David Thompson
2016-01-10
1
-0
/
+0
*
render: sprite-batch: Unbind VAO *before* mapping buffers.
David Thompson
2016-01-02
1
-27
/
+29
*
render: Add render/signal macro.
David Thompson
2016-01-02
2
-2
/
+11
*
signal: Add hook API for side-effects.
David Thompson
2016-01-01
1
-6
/
+30
*
Update examples to use sprite batch.
David Thompson
2016-01-01
2
-100
/
+90
*
render: Add sprite batch.
David Thompson
2016-01-01
3
-0
/
+262
*
render: mesh: Add support for streaming vertex buffers.
David Thompson
2016-01-01
1
-13
/
+56
*
build: Improve Guile version check.
David Thompson
2016-01-01
1
-1
/
+3
*
math: rect: Fix rect-inflate implementation.
David Thompson
2016-01-01
1
-2
/
+2
*
Update Guix recipe.
David Thompson
2015-12-22
1
-2
/
+8
*
build: Bump to 0.2.0.
David Thompson
2015-12-22
1
-1
/
+1
*
Upgrade to SDL2!
David Thompson
2015-12-22
22
-663
/
+266
*
doc: Fix another typo.
David Thompson
2015-12-15
1
-2
/
+2
*
doc: Fix typo.
David Thompson
2015-12-15
1
-1
/
+1
*
Reimplement live-reload module.
David Thompson
2015-11-15
2
-26
/
+67
*
signal: Add signal-call.
David Thompson
2015-11-15
2
-1
/
+13
*
render: shader: Rename <shader-program> to <shader>.
David Thompson
2015-11-15
3
-146
/
+124
*
render: shader: Remove 'attributes' field.
David Thompson
2015-11-14
1
-32
/
+26
*
config: Add scope-datdir procedure.
David Thompson
2015-11-14
1
-0
/
+5
*
TODO: Mark 0.1 release as DONE!
David Thompson
2015-11-13
1
-1
/
+1
*
guix: Update development snapshot.
v0.1
David Thompson
2015-11-12
1
-2
/
+2
*
examples: Install crate.png image.
David Thompson
2015-11-12
1
-0
/
+1
*
build: Fix where compiled Guile modules get installed.
David Thompson
2015-11-12
1
-1
/
+1
*
config: Fix configure script substitution.
David Thompson
2015-11-12
2
-3
/
+2
*
TODO: Add new item.
David Thompson
2015-11-12
1
-0
/
+6
*
config: Fix data directory.
David Thompson
2015-11-12
5
-11
/
+16
*
game: Stop the game loop upon SIGINT.
David Thompson
2015-11-12
1
-0
/
+5
*
guix: Update copyright year.
David Thompson
2015-11-12
1
-1
/
+1
*
guix: Add a complete package for development snapshots.
David Thompson
2015-11-12
3
-29
/
+69
*
Update TODO list.
David Thompson
2015-11-12
1
-10
/
+5
*
configure: Add FreeImage and GSL prefix/libdir options.
David Thompson
2015-11-11
4
-5
/
+61
*
Rename autogen.sh to bootstrap.
David Thompson
2015-11-11
1
-0
/
+0
*
Update README.
David Thompson
2015-11-09
1
-16
/
+11
*
Rename package.scm to guix.scm.
David Thompson
2015-11-09
1
-1
/
+1
*
Update documentation a bit.
David Thompson
2015-11-09
6
-61
/
+88
*
Add new indentation rule to .dir-locals.el.
David Thompson
2015-11-09
1
-0
/
+1
*
examples: Add shape example.
David Thompson
2015-11-09
5
-1
/
+86
*
render: Add more rotation combinators.
David Thompson
2015-11-09
1
-0
/
+18
*
render: Export additional procedures.
David Thompson
2015-11-09
1
-1
/
+8
*
render: mesh: Clean up style a bit.
David Thompson
2015-11-09
1
-15
/
+33
*
render: shape: Fix make-cube.
David Thompson
2015-11-09
1
-5
/
+7
*
render: camera: Add 3d-camera procedure.
David Thompson
2015-11-09
1
-1
/
+12
*
examples: Add framebuffer example.
David Thompson
2015-09-21
2
-0
/
+65
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
20
-427
/
+797
*
Add new record type syntax.
David Thompson
2015-09-21
2
-0
/
+55
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